
Kaios wrote:gay
wafflecat wrote:I dunno. I honestly despise botting when it's done to automate all the tasks, pretty much letting the computer play the game by itself.
But when it comes to brainless manual activities like mining or flattening ground, I don't see an issue and many others who use custom clients don't.
So when I can use this to automate similar things like wood chopping for example, I really don't see an issue. I've got like 200 trees to chop. Why is it OK to automate flattening a 100x100 area but not chop trees in that area?
LostJustice wrote:Could you also put the list of events that can be called on the readme?
Glorthan wrote:A getPing() accessor function might be nice to handle this issue more dynamically - previously I had to have large margins of error to prevent my bots from failing whenever the server was lagging, but it made them far less efficient at repetitive tasks, eg. farming.
var Example = [1,2,3];
var Duplicate = [1,2,3];
print(Example==Duplicate);
wafflecat wrote:I don't know if it's intended but using Game.mapObjectRightClick leaves the flower menu open, even after using Game.chooseFlowerMenuOption.
It interrupts when trying to do actions after it.
wafflecat wrote:Any word on this issue, Paradoxs?wafflecat wrote:I don't know if it's intended but using Game.mapObjectRightClick leaves the flower menu open, even after using Game.chooseFlowerMenuOption.
It interrupts when trying to do actions after it.
LoadGame();
function main(){
Game.chooseFlowerMenuOption("Collect Branches");
}
//Old
Game.Login("test", "password");
//New
Login("test", "Password");
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