Amber Client

Forum for alternative clients, mods & discussions on the same.

Re: Amber Client

Postby Roninkai » Tue Feb 14, 2017 6:11 am

Hey so I try to load up Amber and all of a sudden I get this error message and it crashes:

1.54.1:958909e4b79a06f06cdada0820359ae3ae45c3fc

java.lang.RuntimeException: java.lang.RuntimeException: Exception occurred during init but was somehow discarded
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:505)
at haven.HavenPanel$6.run(HavenPanel.java:517)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Exception occurred during init but was somehow discarded
at haven.HavenPanel.redraw(HavenPanel.java:436)
at haven.HavenPanel$1.display(HavenPanel.java:129)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GLConfig$HardwareException: Graphics context does not support programmable shading.
at haven.GLConfig.assertcaps(GLConfig.java:83)
at haven.GLConfig.fromgl(GLConfig.java:117)
at haven.HavenPanel$1.init(HavenPanel.java:135)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:601)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:623)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:1254)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1101)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at javax.media.opengl.Threading.invoke(Threading.java:193)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:582)
at sun.awt.RepaintArea.paintComponent(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
... 9 more

I've updated my Java and downloaded fresh copies of everything and tried the latest patch but still nothing. I only noticed this after I downloaded the 378.49 Geforce drivers. Any ideas?
Roninkai
 
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Re: Amber Client

Postby Astarisk » Tue Feb 14, 2017 6:29 am

Yeah, downgrade your Nvidia drivers....
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Re: Amber Client

Postby oONekoGami » Tue Feb 14, 2017 7:54 pm

Was there a change regarding the saving of map tiles on Amber? Me and my village mates haven't been able to get it to work, and I can't find any options about it since the latest update. :/
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Re: Amber Client

Postby Aethyr » Tue Feb 14, 2017 10:13 pm

Aethyr wrote:
romovs wrote:

  • Console command :savemap for dumping world map tiles. It will dump the currently displayed map into map folder. Old automatic tile dumper has been removed.


Why? Now I have to manually save every minimap when I go exploring the world... What was wrong with the previous automatic tile dumper?
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Re: Amber Client

Postby Lord_Jaraxxus » Wed Feb 15, 2017 10:43 am

Is there any way to make the forager bot work?
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Re: Amber Client

Postby borka » Wed Feb 15, 2017 3:36 pm

Aethyr wrote:
romovs wrote:

  • Console command :savemap for dumping world map tiles. It will dump the currently displayed map into map folder. Old automatic tile dumper has been removed.


Why? Now I have to manually save every minimap when I go exploring the world... What was wrong with the previous automatic tile dumper?


@romovs

?!?
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Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
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Re: Amber Client

Postby pedorlee » Wed Feb 15, 2017 6:21 pm

Image

What do this mean?
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Re: Amber Client

Postby romovs » Wed Feb 15, 2017 6:27 pm

fine will restore the automatic map dumper in the next update.
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Re: Amber Client

Postby romovs » Wed Feb 15, 2017 6:32 pm

pedorlee wrote:Image

What do this mean?

World map misbehaving - some tiles didn't get loaded properly.
Just ignore it for now.
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Re: Amber Client

Postby borka » Wed Feb 15, 2017 7:16 pm

romovs wrote:fine will restore the automatic map dumper in the next update.


sweet :D
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Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
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