Amber Client

Forum for alternative clients, mods & discussions on the same.

Re: Amber Client

Postby Damon_Cooper » Tue Feb 28, 2017 9:00 pm

romovs wrote: [*] Option to show buff icons when swimming/tracking/crime is toggled on. See General Settings.

Was that removed recently?
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The error msg

Postby bkh1318 » Wed Mar 01, 2017 2:18 pm

Can I get some reason about this error? I using 1.8.0_121 64bit JAVA


1.54.2:1d958fb8fb25db4eed6511c3863d79b07db9b7ef

java.lang.RuntimeException: java.lang.RuntimeException: Exception occurred during init but was somehow discarded
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:505)
at haven.HavenPanel$6.run(HavenPanel.java:517)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Exception occurred during init but was somehow discarded
at haven.HavenPanel.redraw(HavenPanel.java:436)
at haven.HavenPanel$1.display(HavenPanel.java:129)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GLConfig$HardwareException: Graphics context does not support programmable shading.
at haven.GLConfig.assertcaps(GLConfig.java:83)
at haven.GLConfig.fromgl(GLConfig.java:117)
at haven.HavenPanel$1.init(HavenPanel.java:135)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:601)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:623)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:1254)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1101)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at javax.media.opengl.Threading.invoke(Threading.java:193)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at javax.media.opengl.awt.GLCanvas.paint(GLCanvas.java:582)
at sun.awt.RepaintArea.paintComponent(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
... 9 more
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Re: Amber Client

Postby xTrainx » Wed Mar 01, 2017 2:20 pm

an option for when inspecting a local resource it saves the time when it will be ready and / or sets an alarm?
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Re: Amber Client

Postby romovs » Wed Mar 01, 2017 5:49 pm

Damon_Cooper wrote:
romovs wrote: [*] Option to show buff icons when swimming/tracking/crime is toggled on. See General Settings.

Was that removed recently?

Devs fixed something last week which broke the icons. I have it fixed, just don't have much else to necessitate an update. But in any case will push one tomorrow probably.

bkh1318 wrote:Can I get some reason about this error? I using 1.8.0_121 64bit JAVA


1.54.2:1d958fb8fb25db4eed6511c3863d79b07db9b7ef

java.lang.RuntimeException: java.lang.RuntimeException: Exception occurred during init but was somehow discarded
...


If you have nvidia card - either update or downgrade the video drivers.
If laptop with nvidia+intel - make sure nvidia is used for javaw.exe and java.exe process (can be configured in their settings utility)
If only intel - try updating the drivers.

xTrainx wrote:an option for when inspecting a local resource it saves the time when it will be ready and / or sets an alarm?

Was thinking about this too, but it's time consuming to do so will need to wait till I have some time to work on new features. The one problem with it though, is that when spawn time is longer than one day it won't be very accurate (no way to know if it's two days and one hour or 23 hours for example).
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Re: Amber Client

Postby Thedrah » Wed Mar 01, 2017 10:23 pm

possible we could get an automated switch deck when unknown player is in view? like an option for a preferred pvp deck
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Re: Amber Client

Postby xTrainx » Wed Mar 01, 2017 11:38 pm

romovs wrote:
xTrainx wrote:an option for when inspecting a local resource it saves the time when it will be ready and / or sets an alarm?

Was thinking about this too, but it's time consuming to do so will need to wait till I have some time to work on new features. The one problem with it though, is that when spawn time is longer than one day it won't be very accurate (no way to know if it's two days and one hour or 23 hours for example).

This is solved by adding a message like "roughly x days, check again for a more precise time". Even an aproximate is better than nothing. I have been doing that manually but i somehow always manage to miss then
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Re: Amber Client

Postby Reyajh » Thu Mar 02, 2017 1:32 am

xTrainx wrote:
romovs wrote:
xTrainx wrote:an option for when inspecting a local resource it saves the time when it will be ready and / or sets an alarm?

Was thinking about this too, but it's time consuming to do so will need to wait till I have some time to work on new features. The one problem with it though, is that when spawn time is longer than one day it won't be very accurate (no way to know if it's two days and one hour or 23 hours for example).

This is solved by adding a message like "roughly x days, check again for a more precise time"...


Should perhaps read "at least x days.., etc." to avoid confusion for some. Just a thought.

*romovs, if possible, could you make Amber (parse?) map tiles/folders the way Ender's does, to eliminate so many (0) value & superfluous map folders. -And thxs for a great client!
Just my .O2... Taste, drink.., like/hate...
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Re: Amber Client

Postby Oreyeon » Thu Mar 02, 2017 2:56 am

Logging into a character with an ancestral shrine crashes the client. Looking forward to the next update so I can search for my ancestral sacrifices without being forced into the default client :D
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Re: Amber Client

Postby Enjoyment » Thu Mar 02, 2017 8:36 am

romovs wrote:
Damon_Cooper wrote:
romovs wrote: [*] Option to show buff icons when swimming/tracking/crime is toggled on. See General Settings.

Was that removed recently?

Devs fixed something last week which broke the icons. I have it fixed, just don't have much else to necessitate an update. But in any case will push one tomorrow probably.


Thx for the info. Kinda funny you called it "fixed", I'd rather said "broke")
And any chance you just missed my last post (other way I should consider those ideas as shitty ones)?
Damon_Cooper wrote:Hello, again, master!
Another "thanks for your outstanding work!" and another feature request - could you make that all gildable crafts from non-gild menus (such as feather trinkets or blacksmith bauble) are duplicated in gilding menu?
Also, while Im still in love with your auto-feeder and auto-sheer/gidgy-up, I've found it (the last ones) kinda useless if it's not combined. So if it could be something more complex like auto-feed&sheer and auto-feed&gidgy-up, it would even more wonderful.
And, don't blame me too hard, but maybe some blue dots on 3rd carrot's stage (that one for harvesting only 1 carrot, for super-sonic quality grinding maniacs, you know) - maybe useful as well.
English is neither my native lang, nor my best side...
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Re: Amber Client

Postby romovs » Thu Mar 02, 2017 8:46 am

Update is up.
Fixes related to yesterdays patch and for some other stuff.
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