jaguar wrote:Delete file (chatlog.txt), client should create correct one.
Thanks
jaguar wrote:Delete file (chatlog.txt), client should create correct one.
lithis wrote:Anyway to change keybinds for mass moving stuff? Used to using shift right click, not a v big fan of alt right click lol.
hitori wrote:hi romovs
Any chance to implement an updater?
Thanks for the client, this is a really great piece of code
Paul_Gregor wrote:Is it possible to change player mark in map(red X) to state it was in early version?
And something change in color scheme of a game, there is difference between client v1.9.0 and v1.11.0. And v1.9.0 is much likable.
bojackson wrote:Not sure if its been mentioned but, something to show the time of day in game would be nifty. I play without shadows (sry jorb hunny) for better fps.
Great work so far.
Asmosk wrote:g1real wrote:
Although honestly, it would be better if it displayed your character's facing direction. Would help a lot with orientation.
Yea, some kind of face direction arrow, compas or rotating minimap remains the only real missing functionality to make playing the game about game and not fighting with UI.
g1real wrote:Actually in the case of the UI, I would love CTRL+1-4 be buttons to activate the running modes of their respective levels, ctrl+R is really nasty for stamina and efficiency.
qthree wrote:Please add hotkey to show/hide range of all constructed mine supports around you.
tardy0 wrote:Could you add a button to toggle tracking on map? I dont see any reason why you wouldnt have it on since everyone has it starting now.
shampizle wrote:Irc built plz
BEBA wrote:Put pls Hide options for cupb, walls, house, trres ...
romovs wrote:Asmosk wrote:g1real wrote:Although honestly, it would be better if it displayed your character's facing direction. Would help a lot with orientation.
Yea, some kind of face direction arrow, compas or rotating minimap remains the only real missing functionality to make playing the game about game and not fighting with UI.
I've toyed with the idea of rotating minimap but IMO it makes things even more confusing, you completely loose all sense of direction. Plus frankly it's pain to implement so this is probably a no go.
The idea of showing where the charcter is facing is interesting though. Will look into it.
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