loftar wrote:Just for the record, what I was primarily interested about with this thread is not what performance gains you're seeing. Not that that's not interesting, but the main purpose was to test for bugs.
Granger wrote:Fuck off, please go grow yourself some decency.
loftar wrote:The next step would be to find more things to optimize, quite simply.
romovs wrote:Smoke from tar kilns, smelters, etc also seems to add to the lag quite a bit.
It's particularity noticeable the moment object gets into the rendering view, client stutters momentary.
DPblH wrote:hittest in mapview drops my fps about 20. In a big village you must click a lot, and every click makes a lot of "lags".
shadowchris wrote:So this is unrelated to the optimization fixes but it did solve my apparent problems in terms of performance. When I downloaded the new client I noticed I still got shit fps performance and there was no change of results. So I went into the client settings and started turning things on and off. Eventually I realized that anti-aliasing was turned off. The moment I turned it on my performance doubled. So thanks I guess lol
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
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