Amber Client

Forum for alternative clients, mods & discussions on the same.

Re: Amber Client

Postby jaguar » Sun Sep 20, 2015 2:49 am

when I equip for example fox hat, I can see in system chat intelligence 0 - should I see number how many int increases?
User avatar
jaguar
 
Posts: 251
Joined: Sun Jan 16, 2011 11:59 pm

Re: Amber Client

Postby romovs » Sun Sep 20, 2015 2:55 am

^ fixed in the next update.
User avatar
romovs
 
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Amber Client

Postby camobeast » Sun Sep 20, 2015 4:14 am

I just deleted your client because I updated from an old version to current version and it ran like shit
camobeast
 
Posts: 134
Joined: Fri Jun 22, 2012 8:20 am

Re: Amber Client

Postby romovs » Sun Sep 20, 2015 5:20 am

Update.

New:
  • Show mine support radius with ctrl+d.
  • Change between bad and ortho camera with shift+c.
  • Option for hiding flavor objects but keeping the ambient sounds (Video Settings). Old setting which hides flavors + music gives better performance boost while this one just hides them visually and has much lighter performance effect.
  • Option for hiding weather. It has visible effect only if per-fragment lighting is enabled. Generally not very usable but might give small performance boost on low end systems.

Fixed:
  • 'alarm on unknown' volume slider not being preserved between restarts.
  • 'save map tiles to disk' option not disabling tile dumps when unchecked.
  • Prevent clicking on hidden icons.
  • Don't log attribute changes with 0 change.
  • Render item percentage on top so it won't be hidden behind quality.
User avatar
romovs
 
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Amber Client

Postby Carebear » Sun Sep 20, 2015 5:47 am

Great updates, thanks for all the hard work on the client.

Are you planning to add animal aggro range? and how about beehive coverage? Assume it is similar to the mine supports. Beehive may be a waste of time since the mechanics are a bit odd, but would be nice to see all the coverage of all hives while tuning.
Harvesting carrots
User avatar
Carebear
 
Posts: 101
Joined: Wed Sep 09, 2015 2:56 pm

Re: New Controls?

Postby bojackson » Sun Sep 20, 2015 5:53 am

Currently using amber client and wondering if there is a way to quickly grab a full inv of an item from a stockpile?
Ohhh that's how I make a sig, cool
User avatar
bojackson
 
Posts: 152
Joined: Sat Aug 29, 2015 8:02 pm
Location: Middle of a J&L sandwich

Re: Amber Client

Postby bojackson » Sun Sep 20, 2015 5:53 am

Currently using amber client and wondering if there is a way to quickly grab a full inv of an item from a stockpile? - faster than mousewheel i'm hoping for
Ohhh that's how I make a sig, cool
User avatar
bojackson
 
Posts: 152
Joined: Sat Aug 29, 2015 8:02 pm
Location: Middle of a J&L sandwich

Re: Amber Client

Postby romovs » Sun Sep 20, 2015 6:06 am

Carebear wrote:Great updates, thanks for all the hard work on the client.

Are you planning to add animal aggro range? and how about beehive coverage? Assume it is similar to the mine supports. Beehive may be a waste of time since the mechanics are a bit odd, but would be nice to see all the coverage of all hives while tuning.


Yes beehives and troughs will be added.
Agro radius would be nice but unless someone wants to thoroughly test everything and collect all the necessary data it's going to wait for now. I don't really want to add it based on some rough estimation.

bojackson wrote:Currently using amber client and wondering if there is a way to quickly grab a full inv of an item from a stockpile? - faster than mousewheel i'm hoping for

On todo list, just haven't had time to get to it yet.
User avatar
romovs
 
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Amber Client

Postby FerrousToast » Sun Sep 20, 2015 6:14 am

romovs wrote:Update.

New:
  • Show mine support radius with ctrl+d.

Not working on stone supports
Image
User avatar
FerrousToast
 
Posts: 307
Joined: Tue Dec 17, 2013 9:36 pm

Re: Amber Client

Postby romovs » Sun Sep 20, 2015 6:16 am

oh we haven't used stone supports yet. will fix.
User avatar
romovs
 
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

PreviousNext

Return to The Wizards' Tower

Who is online

Users browsing this forum: Claude [Bot] and 3 guests