Minion Client - Updated 2015-12-04

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Re: Minion Client - Updated 2015-09-08

Postby TheKrush » Thu Sep 10, 2015 6:14 am

the updater isn't going to check for it's own updates anymore, it'll just check for the actual client updates so no more manually downloading it unless i update the thread to say it's needed
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Re: Minion Client - Updated 2015-09-09

Postby GladiatoR » Thu Sep 10, 2015 1:11 pm

Can you also add:
  • Option to increase minimap Size (default, medium, big)
  • Persistent, resizable, and movable map.
  • Sound alarms on unknown/red players.
  • Mouse follow mode - (press "key" for your character to follow the cursor) [Like BDew client have]
  • Hot key to bring camera view to default (home key)
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Re: Minion Client - Updated 2015-09-09

Postby Redempter » Thu Sep 10, 2015 1:57 pm

I just got that exception when moving the game window from one monitor to an other.

java.lang.RuntimeException: haven.BGL$BGLException: haven.GOut$GLInvalidOperationException: GL Error: 1282 (invalid operation)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:477)
at haven.HavenPanel$6.run(HavenPanel.java:511)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: haven.GOut$GLInvalidOperationException: GL Error: 1282 (invalid operation)
at haven.BGL.run(BGL.java:93)
at haven.HavenPanel.redraw(HavenPanel.java:421)
at haven.HavenPanel$1.display(HavenPanel.java:104)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GOut$GLInvalidOperationException: GL Error: 1282 (invalid operation)
at haven.GOut.glexcfor(GOut.java:149)
at haven.GOut.checkerr(GOut.java:160)
at haven.BGL$1.run(BGL.java:119)
at haven.BGL.run(BGL.java:87)
... 22 more
Last edited by Redempter on Thu Sep 10, 2015 4:47 pm, edited 1 time in total.
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Re: Minion Client - Updated 2015-09-08

Postby hitori » Thu Sep 10, 2015 3:46 pm

TheKrush wrote:the updater isn't going to check for it's own updates anymore, it'll just check for the actual client updates so no more manually downloading it unless i update the thread to say it's needed


oh finally!
thx
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Re: Minion Client - Updated 2015-09-09

Postby Luckdemon » Thu Sep 10, 2015 6:35 pm

I would love it if the client wouldn't override my :cam bad setting every time I change characters or restart my client.
jorb wrote:Figured it was just A FUKKEN SPRUCE CAP! ¦]
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Re: Minion Client - Updated 2015-09-09

Postby ArvinJA » Thu Sep 10, 2015 7:27 pm

Hey, TheKrush, people are saying your client has much better performance than other custom clients, and even the default client. Saw that you changed the heap size in the updater, but I've tried that with other clients and I don't experience these supposed FPS gains. I've also gone through your commit history and can't find anything in there that would up performance in relation to the default client. Have I missed something?
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
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Re: Minion Client - Updated 2015-09-09

Postby TheKrush » Thu Sep 10, 2015 7:51 pm

ArvinJA wrote:Hey, TheKrush, people are saying your client has much better performance than other custom clients, and even the default client. Saw that you changed the heap size in the updater, but I've tried that with other clients and I don't experience these supposed FPS gains. I've also gone through your commit history and can't find anything in there that would up performance in relation to the default client. Have I missed something?

People are saying that? Ender's should be roughly the same as the updater came from him, so his has the same settings. I haven't made any performance updates as far as I know, I've grabbed a number of updates from other clients so maybe the combination of them all helps?
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Re: Minion Client - Updated 2015-09-09

Postby TheKrush » Thu Sep 10, 2015 7:52 pm

Luckdemon wrote:I would love it if the client wouldn't override my :cam bad setting every time I change characters or restart my client.

What setting is that? ¦]
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Re: Minion Client - Updated 2015-09-09

Postby wolf1000wolf » Thu Sep 10, 2015 8:48 pm

TheKrush wrote:
ArvinJA wrote:Hey, TheKrush, people are saying your client has much better performance than other custom clients, and even the default client. Saw that you changed the heap size in the updater, but I've tried that with other clients and I don't experience these supposed FPS gains. I've also gone through your commit history and can't find anything in there that would up performance in relation to the default client. Have I missed something?

People are saying that? Ender's should be roughly the same as the updater came from him, so his has the same settings. I haven't made any performance updates as far as I know, I've grabbed a number of updates from other clients so maybe the combination of them all helps?


Will you consider performance updates in the future? My toaster still has a .5 second delay in everything when I run HnH. XD
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Re: Minion Client - Updated 2015-09-09

Postby TheKrush » Thu Sep 10, 2015 9:00 pm

wolf1000wolf wrote:
TheKrush wrote:
ArvinJA wrote:Hey, TheKrush, people are saying your client has much better performance than other custom clients, and even the default client. Saw that you changed the heap size in the updater, but I've tried that with other clients and I don't experience these supposed FPS gains. I've also gone through your commit history and can't find anything in there that would up performance in relation to the default client. Have I missed something?

People are saying that? Ender's should be roughly the same as the updater came from him, so his has the same settings. I haven't made any performance updates as far as I know, I've grabbed a number of updates from other clients so maybe the combination of them all helps?


Will you consider performance updates in the future? My toaster still has a .5 second delay in everything when I run HnH. XD

I was going to add a ping thing to the window title bar, maybe your issue is lag to the server, as EVERYTHING has to go through the server before being done.
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