Scrifen -- Hafen scripting API

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Re: Scrifen -- Hafen scripting API

Postby windmaker » Tue May 03, 2016 11:39 pm

b0r3d0m wrote:
windmaker wrote:Add an method to turn off the renderization. :)

Do you have any problems with setting background FPS to 1?

the fps dont set to 1 into my machine,idk why, in my last client what i compile when i disable render my computer stops to sound :)

TL DR:
minimize dont work for me.
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Re: Scrifen -- Hafen scripting API

Postby b0r3d0m » Tue May 03, 2016 11:41 pm

lacucaracha wrote:
b0r3d0m wrote:
windmaker wrote:Add an method to turn off the renderization. :)

Do you have any problems with setting background FPS to 1?

Where can i find this option? Searched everywhere, but it didnt find it :(

You can use ":bghz" command.
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Re: Scrifen -- Hafen scripting API

Postby b0r3d0m » Tue May 03, 2016 11:43 pm

windmaker wrote:
b0r3d0m wrote:
windmaker wrote:Add an method to turn off the renderization. :)

Do you have any problems with setting background FPS to 1?

the fps dont set to 1 into my machine,idk why, in my last client what i compile when i disable render my computer stops to sound :)

TL DR:
minimize dont work for me.

Sounds pretty weird. Ok, will think about it.
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Re: Scrifen -- Hafen scripting API

Postby windmaker » Tue May 03, 2016 11:48 pm

i have the code if u want i can send a push request when i go to home.
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Re: Scrifen -- Hafen scripting API

Postby Thedrah » Tue May 03, 2016 11:50 pm

hmm can the script read/write to a text file? i know java can but idk if or how limited we are
can the script read the server time or local time(the computer running it)?
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Re: Scrifen -- Hafen scripting API

Postby b0r3d0m » Tue May 03, 2016 11:51 pm

windmaker wrote:i have the code if u want i can send a push request when i go to home.

Yeah, sure.
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Re: Scrifen -- Hafen scripting API

Postby b0r3d0m » Tue May 03, 2016 11:52 pm

Thedrah wrote:hmm can the script read/write to a text file? i know java can but idk if or how limited we are
can the script read the server time or local time(the computer running it)?

There's no limitations AFAIK.
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Re: Scrifen -- Hafen scripting API

Postby windmaker » Tue May 03, 2016 11:58 pm

what about implement a window interface inside of the game? then each button can call a function inside of bot.
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Re: Scrifen -- Hafen scripting API

Postby b0r3d0m » Wed May 04, 2016 12:03 am

windmaker wrote:what about implement a window interface inside of the game? then each button can call a function inside of bot.

GUI was already proposed few pages before. I need to decide how it should look like first.
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Re: Scrifen -- Hafen scripting API

Postby Granger » Wed May 04, 2016 12:54 am

b0r3d0m wrote:
windmaker wrote:what about implement a window interface inside of the game? then each button can call a function inside of bot.

GUI was already proposed few pages before. I need to decide how it should look like first.


Crafting/building selector of custom clients would be nice (icon and name, sorted alphabetical, searchable by typing, cursor up/down highlights, enter selects), preferably with the ability to drag entries into belts.
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