LostJustice wrote:Also how do I right click aka to place something such as a log?
Paradoxs wrote:LostJustice wrote:Also how do I right click aka to place something such as a log?
Currently thats out of scope for the API I'll see if I can do it tomorrow, but I might be too busy with family. We'll see, I should have time to at least look through the code
LostJustice wrote:With the original clicking I could do it, mainly what is needed is the ability to right and left click at certain coordinates x,y. Also being able to access inventories such as chests and containers is needed as well.
➭ ./run.sh
zsh: ./run.sh: bad interpreter: /bin/bash^M: no such file or directory
mentokeep wrote:Some reports from linux
One more thing: if scripts folder name like in release archive -- on linux no scripts is seen inside client, but if rename to Scripts (with frist uppercase S) -- scripts apears in client. I think on windows no differences on filepaths and scripts dir name also works fine, but not on unix-capable.
#primeObject(Game);
Game.print("Emulates the old Game variable");
#events(true);
#loadLib(test.js);
print(getStockpile());
Paradoxs wrote:mentokeep wrote:Some reports from linux
One more thing: if scripts folder name like in release archive -- on linux no scripts is seen inside client, but if rename to Scripts (with frist uppercase S) -- scripts apears in client. I think on windows no differences on filepaths and scripts dir name also works fine, but not on unix-capable.
I noticed this too and its been fixed for the latest release (which will be uploaded within an hour)
As far as your issues with run.sh, its odd because I simply put an amber release file in it, so there shouldn't be a difference. I'll grab a new one to see if that fixes it
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