Amber Client

Forum for alternative clients, mods & discussions on the same.

Re: Amber Client

Postby shubla » Fri Sep 25, 2015 8:19 pm

Autoaggro plese
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Re: Amber Client

Postby Sosisonchik » Fri Sep 25, 2015 9:22 pm

Can you pls add cave bats hitbox highlight? They can be shot down, but it requires insane geometry skills
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Re: Amber Client

Postby Apillion » Fri Sep 25, 2015 10:36 pm

After the last update i can no longer ALT+right to add all similar items to container

instead of moving it to a container or back pack it picks it up if you place it down and alt right click it again it picks up the one next to it and then place that one down and use another one to move all it picks up the next one and then the next... weird wonder how you managed to break it that it does that lol..

My guess is its around here.


romovs wrote:Update.
  • Transfer all idnetical items form inventory to stockpile with shift+alt+left click or alt+right click.


No rush for a fix you have been doing a lot ..

Edit: Looks like it started working again...




Also could you make the quick hand show tooltip ?
Last edited by Apillion on Fri Sep 25, 2015 11:17 pm, edited 1 time in total.
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Re: Amber Client

Postby Heahsler » Fri Sep 25, 2015 11:03 pm

love the client, great work! Any chance on getting animal/enemy radius displays? that would be awsome
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Re: Amber Client

Postby Apillion » Fri Sep 25, 2015 11:15 pm

Heahsler wrote:love the client, great work! Any chance on getting animal/enemy radius displays? that would be awsome


Requesting thet means you will be the one to test it for us to get the data? :D
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Re: Amber Client

Postby Heahsler » Fri Sep 25, 2015 11:17 pm

I'll do it for the betterment on Gamer-Kind. Being able to see carts on the mini-map would also be awsome
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Re: Amber Client

Postby hitori » Fri Sep 25, 2015 11:36 pm

is there a way to make minimap indication for these pricks?
Dryads always scare me to death

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Re: Amber Client

Postby romovs » Fri Sep 25, 2015 11:52 pm

shubla wrote:Autoaggro plese

Can't autoagro :P

Sosisonchik wrote:Can you pls add cave bats hitbox highlight? They can be shot down, but it requires insane geometry skills


Most objects don't contain hitbox data from what I've seen and not sure if the model dimensions represent the actual hitbox so will need to wait before I have a char tanky enough to test things.

Apillion wrote:After the last update i can no longer ALT+right to add all similar items to container

instead of moving it to a container or back pack it picks it up if you place it down and alt right click it again it picks up the one next to it and then place that one down and use another one to move all it picks up the next one and then the next... weird wonder how you managed to break it that it does that lol..

My guess is its around here.


romovs wrote:Update.
  • Transfer all idnetical items form inventory to stockpile with shift+alt+left click or alt+right click.


No rush for a fix you have been doing a lot ..

Edit: Looks like it started working again...




Also could you make the quick hand show tooltip ?


Will do (quickhands tooltip that is).
If you were using non english keyboard layout that might explain Alt not working. But from your description it does sound strange. It transfers items to stockpile by taking each one and moving it but it shouldn't do that with regular containers.

Heahsler wrote:love the client, great work! Any chance on getting animal/enemy radius displays? that would be awsome

That would be awesome indeed. The problem is what the correct radius ?

hitori wrote:is there a way to make minimap indication for these pricks?
Dryads always scare me to death

Will add.
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Re: Amber Client

Postby jaguar » Sat Sep 26, 2015 2:02 am

romovs wrote:
Heahsler wrote:love the client, great work! Any chance on getting animal/enemy radius displays? that would be awsome

That would be awesome indeed. The problem is what the correct radius ?


I assume we can start from view distance :)
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Re: Amber Client

Postby Orocnogu » Sat Sep 26, 2015 3:54 am

Apillion wrote:instead of moving it to a container or back pack it picks it up if you place it down and alt right click it again it picks up the one next to it and then place that one down and use another one to move all it picks up the next one and then the next... weird wonder how you managed to break it that it does that lol..


I've found a way to reproduce this bug: open a container close to a stockpile and then open stockpile interface, then try alt-clicking something that can't go into stockpile (trying to put that into container), the item will behave exactly as Apillion decsribed.

I guess it has something to do with stockpile being the last "container" activated, and with the availability of stockpiles adjacent to things to be used without opening.
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