gigafunk wrote:sfs0014
1. Scripting is making a list of actions you want something to perform. In this case, you can make your character,main or alt, perform actions based on your list, or script.
2. different people call it different things. You make "bots" ie "robots" with very very advanced scripts. But some scripts, like the ones built into purus pasta client, are more tools than "bot".
if you want to learn how to do it you will have to go watch some javascript tutorial videos and/or apps. theres tons of great entry level javascript stuff to learn with out there.
iamahh wrote:will it be possible to click buttons at hotkey bars?
iamahh wrote:set Ids and attributes to objects like stockpiles?
gigafunk wrote:I read through the api, is there a way to heck how many open inv slots one has? I am trying to make a mussel picker that stops with one slot open. the built in mussel picker to come clients keeps picking till your hand is full, and you lose any curios in the water that pop up on the last one, and you need to drop the mussel in the water to move.
i see from the leveler sample script i can ask is the characters hands are empty with !hashand() , but i couldnt find anything that looked like it checked inv.
is a blank inv spot got an item name so i do something with
if (hasItems(Inventory.Player, "EmptySpaceItemName") > 1){
do whatever}
Ill make do without it, maybe i ccan combine some logic to figure out if i have a space left.
Paradoxs wrote:not yet, its on my tiny list of stuff to add for Version 0.5 you'll see the ability soon
(0.4 is just a world 10 update for the client)
shubla wrote:Paradoxs wrote:not yet, its on my tiny list of stuff to add for Version 0.5 you'll see the ability soon
(0.4 is just a world 10 update for the client)
http://semver.org/
Not that I'd know better. But using x.x.1 versions for minor fixes and stuff like that and x.1.x for new features might be handy and give users somekind of idea on what was implemented in latest update.
Users browsing this forum: Claude [Bot] and 247 guests