Erock wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=49&t=43892 This Combat Overhaul is beast should consider
Great improvement for combat!
Erock wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=49&t=43892 This Combat Overhaul is beast should consider
Hervarth wrote:School renaming is awesome.
Would it be possible to add the ability to aggro players using the minimap?
Zokar wrote:Thanks. Will try it.
Edit: Updated my drive4rs. Here is what happens when I run.debug:
Then it lets me get into the account and when I click play on the character I get this:
This is the error log produced:
Erock wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=49&t=43892 This Combat Overhaul is beast should consider
Undefined wrote:I've updated the download and the repo. Keybindings will no longer need manually updating after each update, when you first enter combat after a server update keymappings will be broken but will then auto-reconfigure, this will need to happen after each update. (Probably a good idea to keep a frog in a cupboard for just this purpose)
This is down to the server assigning new reference numbers to combat moves after each update, probably due to the way resources are rebuilt when new stuff is added to the cache. I'll look into a way of adding a warning that an update has happened when you log in.
romovs wrote:
Try uninstalling 32-bit Java and install 64-bit version instead: http://www.oracle.com/technetwork/java/ ... 33155.html
If that doesn't help, edit run_debug.bat and add -Xss1024k after java.
romovs wrote:Yeah that would be nice to ahve. Although I am slightly worried about this aspect
double avg = Math.sqrt((double) (e * e + s * s + v * v) / 3.0);
Koru wrote:double avg = Math.sqrt((double) (e * e + s * s + v * v) / 3.0)
I was expecting average as arithmetic mean like (e + s + v) / 3
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