Amber Client

Forum for alternative clients, mods & discussions on the same.

Re: Amber Client

Postby Marksman » Thu Oct 15, 2015 11:03 am

Erock wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=49&t=43892 This Combat Overhaul is beast should consider :P

Great improvement for combat!
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Re: Amber Client

Postby romovs » Thu Oct 15, 2015 3:04 pm

Hervarth wrote:School renaming is awesome.

Would it be possible to add the ability to aggro players using the minimap?

Yep.

Zokar wrote:Thanks. Will try it.

Edit: Updated my drive4rs. Here is what happens when I run.debug:

Then it lets me get into the account and when I click play on the character I get this:

This is the error log produced:

Try uninstalling 32-bit Java and install 64-bit version instead: http://www.oracle.com/technetwork/java/ ... 33155.html
If that doesn't help, edit run_debug.bat and add -Xss1024k after java.

Erock wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=49&t=43892 This Combat Overhaul is beast should consider :P

Yeah that would be nice to ahve. Although I am slightly worried about this aspect:
Undefined wrote:I've updated the download and the repo. Keybindings will no longer need manually updating after each update, when you first enter combat after a server update keymappings will be broken but will then auto-reconfigure, this will need to happen after each update. (Probably a good idea to keep a frog in a cupboard for just this purpose)
This is down to the server assigning new reference numbers to combat moves after each update, probably due to the way resources are rebuilt when new stuff is added to the cache. I'll look into a way of adding a warning that an update has happened when you log in.
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Re: Amber Client

Postby OIchi » Thu Oct 15, 2015 4:04 pm

Content bar couldn't be seen on quick hand slots. I wish to know how much water is left in my bucket :( possible to fix?
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Re: Amber Client

Postby Zokar » Thu Oct 15, 2015 6:00 pm

romovs wrote:

Try uninstalling 32-bit Java and install 64-bit version instead: http://www.oracle.com/technetwork/java/ ... 33155.html
If that doesn't help, edit run_debug.bat and add -Xss1024k after java.


Thanks romovs, your solution worked. I didn't have to edit the debug.bat file, thankfully :D
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Re: Amber Client

Postby Gabula » Thu Oct 15, 2015 6:41 pm

Can the client hide walls and houses? And if so, what's the hotkey?
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Re: Amber Client

Postby Undefined » Thu Oct 15, 2015 9:55 pm

romovs wrote:Yeah that would be nice to ahve. Although I am slightly worried about this aspect


My current theory on this is that there's probably a way of dumping the whole offset idea, it can probably be replaced by just pulling the ref for punch which everyone has and mapping everything based on the current pattern from that every log in, when the combat window is built there's probably some combat move ref interaction, I'm super busy at present but that's the approach I intend to take when things calm and I have some time for it.

Edit: Sleep is for the weak, I felt motivated, yeah that works much better :) : viewtopic.php?f=49&t=43892&p=576113#p576113
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Re: Amber Client

Postby Turtlesir » Fri Oct 16, 2015 9:00 pm

small suggestion: shift+right click on brick/stone in inventory to bring up pave cursor (lay brick, lay stone), like it does with planting.
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Re: Amber Client

Postby Koru » Fri Oct 16, 2015 11:38 pm

Code: Select all
double avg = Math.sqrt((double) (e * e + s * s + v * v) / 3.0);

I was expecting average as arithmetic mean like (e + s + v) / 3 :o
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Re: Amber Client

Postby keypalie » Sat Oct 17, 2015 6:50 am

Oh wow... Its so nice to have a real mini-map again! :P
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Re: Amber Client

Postby Hervarth » Sat Oct 17, 2015 5:38 pm

Koru wrote:double avg = Math.sqrt((double) (e * e + s * s + v * v) / 3.0)
I was expecting average as arithmetic mean like (e + s + v) / 3 :o

RMS is what the game uses as average, in all cases that I know of, so romovs avg is the correct one.
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