Hervarth wrote:Koru wrote:double avg = Math.sqrt((double) (e * e + s * s + v * v) / 3.0)
I was expecting average as arithmetic mean like (e + s + v) / 3
RMS is what the game uses as average, in all cases that I know of, so romovs avg is the correct one.
Koru wrote:Hervarth wrote:Koru wrote:double avg = Math.sqrt((double) (e * e + s * s + v * v) / 3.0)
I was expecting average as arithmetic mean like (e + s + v) / 3
RMS is what the game uses as average, in all cases that I know of, so romovs avg is the correct one.
In what cases except curios? I think merchants (well, most hearthlings I guess?) use arithmetic mean and that might be confusing.
Koru wrote:Hervarth wrote:Koru wrote:double avg = Math.sqrt((double) (e * e + s * s + v * v) / 3.0)
I was expecting average as arithmetic mean like (e + s + v) / 3
RMS is what the game uses as average, in all cases that I know of, so romovs avg is the correct one.
In what cases except curios? I think merchants (well, most hearthlings I guess?) use arithmetic mean and that might be confusing.
Hervarth wrote:Koru wrote:Hervarth wrote:double avg = Math.sqrt((double) (e * e + s * s + v * v) / 3.0)
I was expecting average as arithmetic mean like (e + s + v) / 3
RMS is what the game uses as average, in all cases that I know of, so romovs avg is the correct one.
In what cases except curios? I think merchants (well, most hearthlings I guess?) use arithmetic mean and that might be confusing.
Stat modifiers on all clothing I have seen, for example. If you have a genuine example that uses arithmetic mean, it would be very interesting of course, but I doubt there is one.
I would say merchants who use arithmetic mean should stop, unless they have some specific reason to.
Hervarth wrote:Stat modifiers on all clothing I have seen, for example. If you have a genuine example that uses arithmetic mean, it would be very interesting of course, but I doubt there is one.
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Koru wrote:Hervarth wrote:Stat modifiers on all clothing I have seen, for example. If you have a genuine example that uses arithmetic mean, it would be very interesting of course, but I doubt there is one.
Arithemtic and weight arithmetic mean is used in most crafting and building formulas, for each factor, but still.
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