dafels wrote:request: option to disable character running/walking animation for fps boost purposes when you have loads of moving characters on screen
Is it really the character animations that reduce the FPS or is it the amount of characters on screen (or possibly the ones oscillating in and ouf of render distance)?
As a more perverse suggestion: why not hide the characters completely and replace them with their hitbox, colored by group the character is in? Should reduce overhead even more.