Usernm wrote:Myzreal wrote:How do you plan to go about rotating the minimap? It's displayed as a single BufferedImage, if you rotate it, you'll get a "diamond" shape with black areas to the side, or am I completely wrong here?
It can be rotate only with 90 degree step, then everything will be ok. But it's bad idea for mapping anyway.
Well the map would still come out right (atleast it is the way im handling it)
You just would have to take into account cardinal north, which my rotation would allow you to see, and I was right the map loads 1 map in every direction around you (its a 3x3 map and you see the middle selection)
This makes it simple enough to save as the correct format by using a relative based cord system, but then treat the currently active 9 squares as a single surface, and rotate them all at once after dealing with the map code.
(and I plan to do away with the forced 90 degree step
)