Ender Client

Forum for alternative clients, mods & discussions on the same.

Re: Ender Client

Postby EnderWiggin » Thu May 23, 2019 9:19 am

qɹoɾ wrote:Hello!

Can you fix the timers in ender client please? It's not IRL time and it's not in-game time either... :/

What exactly is wrong with timers? They supposed to work on in-game time.
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Re: Ender Client

Postby MagicManICT » Thu May 23, 2019 10:00 am

In game time isn't exact. It approximates to whatever the number is, but can be fast or short depending on server load and activity. Also, it's not a "round number" so it's hard to estimate into real time properly.
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Re: Ender Client

Postby EnderWiggin » Thu May 23, 2019 7:04 pm

I suppose I can add option to set timers in real time, instead of in-game one.
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Re: Ender Client

Postby Lithorn5 » Sun Jun 23, 2019 5:24 pm

I've been crashing a lot while having the Grid enabled. https://pastebin.com/4zSdLdYW I've crashed a few times before but its rare without the grid but with grid being on I crash often. Anything I can do? Memtest is good.
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Re: Ender Client

Postby Lithorn5 » Sat Jun 29, 2019 11:21 pm

Combat key remapping inside the client would be nice, am using AHK atm
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Re: Ender Client

Postby EnderWiggin » Tue Jul 16, 2019 7:22 am

Lithorn5 wrote:Combat key remapping inside the client would be nice, am using AHK atm

Latest beta version has combat keys remapping. Will go to regular version by the end of the week.
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Re: Ender Client

Postby ReDll » Mon Oct 07, 2019 2:05 pm

Fixed bug with trees grow percents. Could be some other issues because of merge with Loftar's code.
In case you found any, please make a post!
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Re: Ender Client

Postby Niron » Thu Oct 10, 2019 2:56 pm

Crop stage is broken
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Re: Ender Client

Postby delsus » Thu Oct 10, 2019 6:19 pm

ALT + I is broken, crop stage, growth stage, damage percentage... :'( :'( please fix :'(
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Re: Ender Client

Postby EnderWiggin » Thu Oct 10, 2019 8:56 pm

delsus wrote:ALT + I is broken, crop stage, growth stage, damage percentage... :'( :'( please fix :'(

Fixed crops, sorry about that. But I see no problem with damage percentage.
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