Ender Client

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Re: Ender Client

Postby TheRussianB » Mon Apr 12, 2021 7:54 pm

EnderWiggin wrote:Beta client updated:
[list]
[*] added option (Options->General->Enable path queueing) to queue movement by ALT+LClick on ground.
[*] added option to visualize queued path (Options->Display->Draw gob paths->Queued)
This is great, thank you. Will you be able to queue movement by ALT+LClicking on the map? I think it would be nice if you could do that and maybe have the path visualized on the map. Would be very useful for long ship voyages.
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Re: Ender Client

Postby EnderWiggin » Mon Apr 12, 2021 8:28 pm

Updated beta client with fixes for some visual weirdness when chasing critters.
TheRussianB wrote:
EnderWiggin wrote:This is great, thank you. Will you be able to queue movement by ALT+LClicking on the map? I think it would be nice if you could do that and maybe have the path visualized on the map. Would be very useful for long ship voyages.
I'll work on it.
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Re: Ender Client

Postby DreadKatak » Tue Apr 13, 2021 12:06 am

Can you possibly change the Audio buffer to a number input box rather than a slider?

Thank you!
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Re: Ender Client

Postby Zlyde » Tue Apr 13, 2021 4:53 am

The client keeps crashing every time it tries to load a new resource. Is there a way to fix this?

Code: Select all
java.lang.RuntimeException: Delayed error in resource gfx/invobjs/meat-badger (v1), from forking source backed by HTTP res source (http://www.havenandhearth.com/res/)
   at haven.Resource$Pool$Queued.get(Resource.java:445)
   at haven.Resource$Pool$Queued.get(Resource.java:413)
   at haven.Session$CachedRes$Ref.get(Session.java:137)
   at haven.Session$CachedRes$Ref.get(Session.java:130)
   at haven.res.lib.layspr.Layered.<init>(layspr.cjava:88)
   at Meat.<init>(meat.cjava:23)
   at Meat.<init>(meat.cjava:45)
   at sun.reflect.GeneratedConstructorAccessor41.newInstance(Unknown Source)
   at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
   at java.lang.reflect.Constructor.newInstance(Unknown Source)
   at haven.Utils.construct(Utils.java:1551)
   at haven.GSprite$FactMaker$1.create(GSprite.java:64)
   at haven.GSprite.create(GSprite.java:89)
   at haven.GItem.spr(GItem.java:157)
   at haven.GItem.tick(GItem.java:173)
   at haven.Widget.tick(Widget.java:752)
   at haven.Widget.tick(Widget.java:752)
   at haven.Widget.tick(Widget.java:752)
   at haven.GameUI.tick(GameUI.java:1283)
   at haven.Widget.tick(Widget.java:752)
   at haven.UI.tick(UI.java:214)
   at haven.JOGLPanel.run(JOGLPanel.java:527)
   at java.lang.Thread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Load error in resource gfx/invobjs/meat-badger(v1), from forking source backed by HTTP res source (http://www.havenandhearth.com/res/)
   at haven.Resource$Pool.handle(Resource.java:506)
   at haven.Resource$Pool.access$1200(Resource.java:390)
   at haven.Resource$Pool$Loader.run(Resource.java:642)
   ... 1 more
   Suppressed: haven.Resource$LoadException: Load error in resource gfx/invobjs/meat-badger(v1), from cache source backed by HashDirCache(http://game.havenandhearth.com/render/)
      ... 4 more
      Suppressed: haven.Resource$LoadException: Load error in resource gfx/invobjs/meat-badger(v1), from local res source (res-preload)
         ... 4 more
         Suppressed: haven.Resource$LoadException: Load error in resource gfx/invobjs/meat-badger(v1), from local res source (res)
            ... 4 more
            Suppressed: haven.Resource$LoadException: Load error in resource gfx/invobjs/meat-badger(v1), from filesystem res source (C:\Users\roble\Downloads\haven\res)
               ... 4 more
            Caused by: java.io.FileNotFoundException: C:\Users\roble\Downloads\haven\res\gfx\invobjs\meat-badger.res
               at haven.Resource$FileSource.get(Resource.java:257)
               at haven.Resource$Pool.handle(Resource.java:490)
               ... 3 more
         Caused by: java.io.FileNotFoundException: Could not find resource locally: /res/gfx/invobjs/meat-badger.res
            at haven.Resource$JarSource.get(Resource.java:277)
            at haven.Resource$Pool.handle(Resource.java:490)
            ... 3 more
      Caused by: java.io.FileNotFoundException: Could not find resource locally: /res-preload/gfx/invobjs/meat-badger.res
         at haven.Resource$JarSource.get(Resource.java:277)
         at haven.Resource$Pool.handle(Resource.java:490)
         ... 3 more
   Caused by: java.io.FileNotFoundException: res/gfx/invobjs/meat-badger
      at haven.HashDirCache.fetch(HashDirCache.java:402)
      at haven.Resource$CacheSource.get(Resource.java:233)
      at haven.Resource$Pool.handle(Resource.java:490)
      ... 3 more
Caused by: haven.Message$EOF: Required 16 bytes, got only 0
   at haven.Message.rensure(Message.java:91)
   at haven.Message.bytes(Message.java:163)
   at haven.Resource.load(Resource.java:1607)
   at haven.Resource.access$700(Resource.java:42)
   at haven.Resource$Pool.handle(Resource.java:494)
   ... 3 more
Zlyde
 
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Re: Ender Client

Postby DreadKatak » Tue Apr 13, 2021 6:19 am

Zlyde wrote:The client keeps crashing every time it tries to load a new resource. Is there a way to fix this?

Code: Select all
java.lang.RuntimeException: Delayed error in resource gfx/invobjs/meat-badger


EnderWiggin wrote:
Halazil wrote:pls help me
java.lang.NoClassDefFoundError: haven/RenderList
Try deleting resource cache folder (on windows it is in C:\Users\<user name>\AppData\Roaming\Haven and Hearth\data)


Try the above suggestion from Ender.
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Re: Ender Client

Postby EnderWiggin » Tue Apr 13, 2021 6:29 am

Fixed tile centering (CTRL+Z) and couple visual issues with path queueing and pushed current beta to regular.
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Re: Ender Client

Postby Zlyde » Tue Apr 13, 2021 6:31 am

I did. Still getting the error.
Now I have to preload everything using the default client, then switch back to ender's. And switch back to default whenever I need to load something new again.
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Re: Ender Client

Postby EnderWiggin » Tue Apr 13, 2021 6:53 am

Zlyde wrote:I did. Still getting the error.
Now I have to preload everything using the default client, then switch back to ender's. And switch back to default whenever I need to load something new again.
This is really strange. I can't think of why this could be happening.
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Re: Ender Client

Postby Zlyde » Tue Apr 13, 2021 7:26 am

I have found a way around the error, by switching to a different internet connection (my hotspot). Seems like my wifi is blocking connection to havenandhearth, flagging it as unsecure. The site isnt even loading properly anymore. Weird that it only started to do that today.
Last edited by Zlyde on Tue Apr 13, 2021 8:03 am, edited 1 time in total.
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Re: Ender Client

Postby EnderWiggin » Tue Apr 13, 2021 7:43 am

Pushed update to both versions with fixes for some Loading exceptions caused by movement queueing.
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