Ender Client

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Re: Ender Client

Postby Spin2Win » Mon Apr 27, 2020 9:15 pm

can u view coordinates on this and if so how
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Re: Ender Client

Postby EnderWiggin » Fri May 08, 2020 1:26 pm

Client updated with latest changes from loftar and ability to filter items by their crafting materials in Extended Craft Window and in craft/build quick lists. For details click on ? button on those windows.
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Re: Ender Client

Postby Lorefin » Sun May 17, 2020 9:20 pm

... I sometimes used to crash but far less often than on Amber
But now, I can't even log-in, when clicking "play" on my character in character selection, a crash appears instead...
This is the report:

java.lang.NoClassDefFoundError: haven/render/RenderTree$Node
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.getConstructor(Unknown Source)
at haven.Gob$ResAttr$FactMaker.make(Gob.java:158)
at haven.Gob$ResAttr$FactMaker.make(Gob.java:152)
at haven.Resource$CodeEntry.lambda$get$0(Resource.java:1224)
at java.security.AccessController.doPrivileged(Native Method)
at haven.Resource$CodeEntry.get(Resource.java:1221)
at haven.Resource.getcode(Resource.java:1071)
at haven.Gob.loadrattr(Gob.java:404)
at haven.Gob.tick(Gob.java:273)
at haven.OCache.tick(OCache.java:109)
at haven.Session$Ticker.run(Session.java:263)
Caused by: java.lang.ClassNotFoundException: Could not find class haven.render.RenderTree$Node in resource (lib/vmat(v30))
at haven.Resource$CodeEntry$1$1.findClass(Resource.java:1150)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 14 more


I reinstalled Java and client etc. and nothing works
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Re: Ender Client

Postby DreadKatak » Sun May 17, 2020 9:48 pm

Lorefin wrote:... I sometimes used to crash but far less often than on Amber
But now, I can't even log-in, when clicking "play" on my character in character selection, a crash appears instead...
This is the report:

java.lang.NoClassDefFoundError: haven/render/RenderTree$Node
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.getConstructor(Unknown Source)
at haven.Gob$ResAttr$FactMaker.make(Gob.java:158)
at haven.Gob$ResAttr$FactMaker.make(Gob.java:152)
at haven.Resource$CodeEntry.lambda$get$0(Resource.java:1224)
at java.security.AccessController.doPrivileged(Native Method)
at haven.Resource$CodeEntry.get(Resource.java:1221)
at haven.Resource.getcode(Resource.java:1071)
at haven.Gob.loadrattr(Gob.java:404)
at haven.Gob.tick(Gob.java:273)
at haven.OCache.tick(OCache.java:109)
at haven.Session$Ticker.run(Session.java:263)
Caused by: java.lang.ClassNotFoundException: Could not find class haven.render.RenderTree$Node in resource (lib/vmat(v30))
at haven.Resource$CodeEntry$1$1.findClass(Resource.java:1150)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 14 more


I reinstalled Java and client etc. and nothing works


Same thing is happening for me as well. Client downloaded a couple patches when I launched it today and now it crashes at logging in with character, every time with messages like you have shown here.
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Re: Ender Client

Postby EnderWiggin » Mon May 18, 2020 5:53 am

To fix these crashes delete hafen-res.jar and builtin-res.jar then re-download updater and run it.
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Re: Ender Client

Postby DreadKatak » Tue May 19, 2020 4:11 pm

EnderWiggin wrote:To fix these crashes delete hafen-res.jar and builtin-res.jar then re-download updater and run it.


Awesome, that worked. Thank you!
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Re: Ender Client

Postby Scilly_guy » Wed May 20, 2020 10:17 pm

Does enders have a show building health option? Thank you.
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Re: Ender Client

Postby mvgulik » Sat Jun 13, 2020 5:04 am

Scilly_guy wrote:Does enders have a show building health option? Thank you.

Try [alt-i] (you might need to walk around a bit to get it to display them all)
See also "Display info" entry in "shortcut settings"
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Re: Ender Client

Postby mvgulik » Sat Jun 13, 2020 5:08 am

-- radar.xml --

While playing around with the radar.xml file, I tried to add a test group for per-tree separate tree-logs.
But unlike an other similar test group I added for vehicles, which worked quite well.
The per-tree tree-logs did not work ...

After some digging, I think I now better understand how the processing of the radar.xml data works.

Ender.
I don't know if you intended the radar.xml to be, more or less, user extendible.
Do you think there might be some easy user-way implementation to disable certain searches. (or is there already some way available for this ?)
Like for example disabling/(completely ignoring) the "gfx/terobjs/trees/.+log" case in the "Trees" section.
Code: Select all
    <group icon="$down" name="Trees" show="true">
        ...
        <marker color="ff8a2908" icon="$dot" name="Log" regex="gfx/terobjs/trees/.+log" show="false"/>
        ...


As I currently understand it. To disable that particular entire (in the "trees" section) one would need to.
- Adjust (or just remove) the radar.xml file inside the client-res.jar file. (edit: seems to work ok with an adjusted radar.xml file. Should be ok until client-res.jar is updated for real I figure)
-- Which (probably, ie: not tested) also would mean one would need to stop using the auto-updater.

---

Perhaps support for a separate "radar-user.xml" file, combined with an additional ignore/remove/...="<empty OR false>" marker-option ?
Code: Select all
    <group name="Trees">
        <marker regex="gfx/terobjs/trees/.+log" ignore="true"/>
    </group>
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Re: Ender Client

Postby mvgulik » Sun Jun 14, 2020 8:19 pm

Total application lockup
ie: client won't react on anything anymore, and needs to be forcefully killed (including java part, ergo: no crash report).

Linux Mint Cinnamon 19.3
Java 8

Not exactly sure what triggers this lockup, as its seems a combination of actions.
The final key-combo in this case is [CTRL+2] + RMB or LBM
Trying this key combo directly after starting the client will not trigger it.
But after rotation/tilting and zooming out a bit it will (well, at least on my end of course)

(Could trigger this with a character with, and without, anything in its hand slots)

(not tested for [CTRL+1] case. ie: it might not trigger it)

...

What are [CTRL+1] and [CTRL+2] intended to do ?
I run into this lock-down case while trying to figure out what [CTRL+1] and [CTRL+2] are for ... but so far there purpose eludes me.
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