Haven Population / Uptime Tracker

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Re: Haven Population / Uptime Tracker

Postby tiarali » Wed Nov 11, 2015 11:26 am

Fair enough. I didn't realise that it was using my local computer time :) I just looked at the graph and assumed that it would be on game server time. Not being American, my default assumption is that I need to adjust for time zones :oops:
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Re: Haven Population / Uptime Tracker

Postby sabinati » Wed Nov 11, 2015 6:31 pm

I'd like to see a 1 month view
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Re: Haven Population / Uptime Tracker

Postby RedFox » Wed Nov 11, 2015 6:56 pm

tiarali wrote:Fair enough. I didn't realise that it was using my local computer time :) I just looked at the graph and assumed that it would be on game server time. Not being American, my default assumption is that I need to adjust for time zones :oops:

No worries, it probably doesn't help that it's in 24-hour time. Would people prefer if I switched it to 12-hour time?

sabinati wrote:I'd like to see a 1 month view

Yeah, I actually set that up on my test version nearly 2 months ago when Ashghan requested it, but was waiting to get some other updates finished before I pushed everything. I'll try to get this updated today.
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Re: Haven Population / Uptime Tracker

Postby shubla » Wed Nov 11, 2015 7:26 pm

RedFox wrote:
sabinati wrote:I'd like to see a 1 month view

Yeah, I actually set that up on my test version nearly 2 months ago when Ashghan requested it, but was waiting to get some other updates finished before I pushed everything. I'll try to get this updated today.

Maybe view should be fully customized?
Image
I got my own cool HnH custom client check it out.
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http://i.imgur.com/CRrirds.png?1
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Re: Haven Population / Uptime Tracker

Postby RedFox » Wed Nov 11, 2015 8:44 pm

Alright, got some stuff updated
- Switched graph over to 12-hour time
- Added 1 month range
- Added a custom range selector on the "All" view
- Added update flags to the "All" view, clicking on them opens the relevant update thread
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Re: Haven Population / Uptime Tracker

Postby Carebear » Tue Apr 12, 2016 4:49 pm

Really like your site. Have you considered adding a trend-line? Thanks.
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Re: Haven Population / Uptime Tracker

Postby RedFox » Tue Apr 12, 2016 10:24 pm

Carebear wrote:Really like your site.

Thanks

Carebear wrote:Have you considered adding a trend-line?

Hadn't really considered it, but I suppose I could. Might end up making the graph look more cluttered though, so I'll probably put it on a toggle if I do add it.

I can't promise I'll work on this any time soon though, but I'll keep it in mind the next time I'm working on this.
Thanks for the feedback.
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Re: Haven Population / Uptime Tracker

Postby mvgulik » Sun May 15, 2016 11:09 am

I love a good graph, and this one is definitely one of those. (implementation & visual wise)

So what has passed while I was not looking. Image

O dear, seems something (or whatever) almost died a slow dead again.
After the resuscitation attempt the patient seems to be holding up a bit better, although ... not by that much.

Image to known (to me) in-games/RoB players.

Don't feel like Image the game, after sniffing at the new free-play conditions.

Later, maybe.
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Re: Haven Population / Uptime Tracker

Postby borka » Sun May 15, 2016 3:47 pm

mvgulik wrote:I love a good graph, and this one is definitely one of those. (implementation & visual wise)
yes

Image hi mv
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Re: Haven Population / Uptime Tracker

Postby RedFox » Fri Jun 10, 2016 7:18 pm

Since the release of world 8, I've seen a few threads pop up asking how many people are still playing legacy haven. So I decided to throw together a very plain page for people to check with.
http://199.233.247.46/RedFox/Haven/Legacy/Tracker.html

Works the same way as the main tracker, you don't need to refresh the page, data will come in as needed.

~Enjoy
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