Flat cupboards for Hafen

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Flat cupboards for Hafen

Postby marvi » Fri Sep 25, 2015 5:21 pm

For those who've missing Darki's flat cupboards from legacy haven, here is the res which makes Hafen's cupboards flat: https://www.dropbox.com/s/o0jlx7d4pwzecdo/cupboard.res

Download and place it in the subfolder gfx/terobjs/ of the custom resources folder used by your client.

Since cupboard's resource file depends on some other resources, and client requires for them to be in the same location, download following files too and place them in the corresponding folders:

That's how it looks in-game:
Image

Enjoy!

EDIT. Removed minimized towers and updated download URL.
Last edited by marvi on Thu Mar 16, 2017 7:33 am, edited 4 times in total.
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Re: Flat cupboards for Hafen

Postby romovs » Fri Sep 25, 2015 5:24 pm

Niceeeee! :D
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Re: Flat cupboards for Hafen

Postby GrimReaper » Sat Sep 26, 2015 5:51 am

Tutorial on how to install for those that do not know.(With Pictures)

1. Create a folder named res inside of your custom clients folder.
Image

2. Create a gfx and sfx folder inside the res folder.
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3. Create a terobjs folder inside the gfx folder and then place the crate.res and cupboard.res inside this folder.
Image
Image

4. Place the clonk.res and creakdoor.res inside the sfx folder
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ALL DONE!!
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Re: Flat cupboards for Hafen

Postby jorb » Sat Sep 26, 2015 7:39 am

Inb4 red bounding boxes, movement indication vectors, &c&c. Bye art, hello matrix, tru pvp4lyfe #winning.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Flat cupboards for Hafen

Postby Vigilance » Sat Sep 26, 2015 8:16 am

jorb wrote:Bye art, hello matrix, tru pvp4lyfe #winning.

most of these already exist, just in not public clients. srry bb. :P
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http://i.imgur.com/5cQiL.png http://i.imgur.com/lYyAA.png
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Re: Flat cupboards for Hafen

Postby Avu » Sat Sep 26, 2015 8:23 am

jorb wrote:Inb4 red bounding boxes, movement indication vectors, &c&c. Bye art, hello matrix, tru pvp4lyfe #winning.


You're such a larper jorb.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: Flat cupboards for Hafen

Postby rye130 » Sat Sep 26, 2015 8:32 am

Avu wrote:
jorb wrote:Inb4 red bounding boxes, movement indication vectors, &c&c. Bye art, hello matrix, tru pvp4lyfe #winning.


You're such a larper jorb.


You can't be a true larper when you only play 7 hours a week. Then you're just a casual!
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Re: Flat cupboards for Hafen

Postby Usernm » Sun Sep 27, 2015 11:43 am

Can topicstarter make guide how create something like this?
Sorry for my english, I am from Russia and use soviet one. :)
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Re: Flat cupboards for Hafen

Postby ArvinJA » Sun Sep 27, 2015 11:53 am

jorb wrote:Inb4 red bounding boxes, movement indication vectors, &c&c. Bye art, hello matrix, tru pvp4lyfe #winning.

functionalism
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
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Re: Flat cupboards for Hafen

Postby marvi » Sun Sep 27, 2015 3:20 pm

Usernm wrote:Can topicstarter make guide how create something like this?


Right now the whole process is a bit complicated for people not familiar with coding and it's not very general so I don't think it's a good idea.

But if anyone wonders, this modification didn't require 3D model editing (although it's possible to import any model to Blender). At the moment I'm writing a library allowing me to unpack/pack resources (written on C#, source code available on GitHub). Using it, I wrote pretty straightforward script that tranforms original model coordinates, animations and a skeleton: here.

By the way, I've updated res file, fixing wrong door attachment during opening/closing animations.
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