Purus Pasta Client [W14 COMPATIBLE]

Forum for alternative clients, mods & discussions on the same.

Re: Purus Pasta Client

Postby trezisc » Fri Mar 13, 2020 5:04 am

Please put an option to disable the stretch notification you made a nice client and then shit on it by adding this cancer.
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Re: Purus Pasta Client

Postby Gorakil » Fri Mar 13, 2020 2:49 pm

trezisc wrote:Please put an option to disable the stretch notification you made a nice client and then shit on it by adding this cancer.

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Re: Purus Pasta Client

Postby AudenKaitus » Sat Mar 14, 2020 12:57 am

Is there an option to disable flat cupboards that I'm missing somehow?
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Re: Purus Pasta Client

Postby Necroliter » Sun Mar 15, 2020 12:45 pm

Feature request - aggro animals in proximity to cursor as Combat Setting option.

As non-pvp player who hates clicking on bees and animals in water - i would be extremely happy to be able to click only once.
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Re: Purus Pasta Client

Postby Aethyr » Wed Mar 18, 2020 12:19 am

Error when trying to launch the client.

I am playing on mac and I followed this guide.

Not sure of where I need to put extracted files, as "~/Library/Java" does not exist. I tried creating this folder and also tried with "/Library/Java/Extensions ".
Looking at the error, it's looking for files in /System/Library/Frameworks, but there is no "folder" gluegen-rt.Framework and I can't write in /System apparently.

I think the linked guide is outdated, but I don't know how to proceed now. Anyone has a clue?

Code: Select all
3.18.6.8b691a04
Mac OS X 10.14.6, 13.0.2 x86_64
null

java.lang.UnsatisfiedLinkError: Can't load library: /System/Library/Frameworks/gluegen-rt.Framework/gluegen-rt
   at java.base/java.lang.ClassLoader.loadLibrary(ClassLoader.java:2630)
   at java.base/java.lang.Runtime.load0(Runtime.java:744)
   at java.base/java.lang.System.load(System.java:1873)
   at com.jogamp.common.jvm.JNILibLoaderBase.loadLibraryInternal(JNILibLoaderBase.java:551)
   at com.jogamp.common.jvm.JNILibLoaderBase.access$000(JNILibLoaderBase.java:64)
   at com.jogamp.common.jvm.JNILibLoaderBase$DefaultAction.loadLibrary(JNILibLoaderBase.java:96)
   at com.jogamp.common.jvm.JNILibLoaderBase.loadLibrary(JNILibLoaderBase.java:414)
   at com.jogamp.common.os.DynamicLibraryBundle$GlueJNILibLoader.loadLibrary(DynamicLibraryBundle.java:388)
   at com.jogamp.common.os.Platform$1.run(Platform.java:203)
   at java.base/java.security.AccessController.doPrivileged(AccessController.java:312)
   at com.jogamp.common.os.Platform.<clinit>(Platform.java:173)
   at javax.media.opengl.GLProfile.<clinit>(GLProfile.java:82)
   at haven.HavenPanel.stdcaps(HavenPanel.java:72)
   at haven.HavenPanel.<init>(HavenPanel.java:85)
   at haven.HavenPanel.<init>(HavenPanel.java:97)
   at haven.MainFrame.<init>(MainFrame.java:207)
   at haven.MainFrame.main2(MainFrame.java:350)
   at haven.MainFrame.access$100(MainFrame.java:49)
   at haven.MainFrame$7.run(MainFrame.java:388)
   at java.base/java.lang.Thread.run(Thread.java:830)
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Re: Purus Pasta Client

Postby vatas » Sat Mar 21, 2020 4:15 pm

In case someone else has been confused with same things with alarm sounds:

There are two different menus for them. First one is titled "Sound alarms" and is the default Amber menu, used for unknown and red player alarms.

Other one is simply titled "Alarms" and allows you to remove or add any type of alarm. However this will seem non-functional until you figure out that you need to press "save" button for changes to take effect.

So, for example I recall someone didn't like the boar alarm. Know I could instruct them to "Ctrl+O" -> "Alarms" -> "press delete on unwanted alarm" -> "press save."
The most actively maintained Haven and Hearth Wiki (Not guaranteed to be up-to-date with all w14 changes.)

Basic Claim Safety (And what you’re doing wrong) (I recommend you read it in it's entirety, but TL:;DR: Build a Palisade.)

Combat Guide (Overview, PVE, PVP) (Tells you how to try and escape, and make it less likely to die when caught.)
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Re: Purus Pasta Client

Postby Lithis » Tue Mar 24, 2020 12:59 am

When knockedout i keep getting kicked to login screen. Is there a setting for this, i cant find it anywhere?
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crash when checking distance from questgiver on roads.

Postby zeeder3 » Tue Mar 24, 2020 9:44 pm

when your travelling on a road, during the "road confirm" screen at the end of the road, and you mouse over the tree icon showing how close a quest giver is, the game crashes. I can see this being done by accident.

3.18.6.8b691a04
Windows 10 10.0 x64, 1.8.0_231 amd64
NVIDIA Corporation (GeForce GTX 1070/PCIe/SSE2) - 4.6.0 NVIDIA 441.66

java.lang.NullPointerException
at Pointer.tooltip(Pointer.java:148)
at haven.Widget.tooltip(Widget.java:1106)
at haven.Widget.tooltip(Widget.java:1106)
at haven.HavenPanel.rootdraw(HavenPanel.java:376)
at haven.HavenPanel.run(HavenPanel.java:641)
at java.lang.Thread.run(Unknown Source)

just a little convenience thing i guess\

edit: i use purus pasta

this is a purus pasta b ug delete this dumb post
Last edited by zeeder3 on Tue Mar 24, 2020 10:15 pm, edited 1 time in total.
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Re: crash when checking distance from questgiver on roads.

Postby Ysh » Tue Mar 24, 2020 9:48 pm

zeeder3 wrote:mouse over the tree icon showing how close a quest giver is

I do not think this is in base client.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: Purus Pasta Client

Postby MagicManICT » Tue Mar 24, 2020 11:43 pm

Moved last couple of posts here from Bugs to here. Appears to be issue with client mod only.
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