Purus Pasta Client [Now with NEW botting API!]

Forum for alternative clients, mods & discussions on the same.

Re: Purus Pasta Client [Now with botting API!]

Postby shubla » Fri Feb 08, 2019 4:21 pm

Purus Pasta version 3.8.2 has been released!
- Added alarm for wolves
- Fixed server status button
- Fixed some icons not showing
- Latest merges from Amber & Default client
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Re: Purus Pasta Client [Now with botting API!]

Postby Ferinex » Mon Feb 11, 2019 9:51 pm

Love the API thanks Puru. Would be nice if we could run scripts headless i.e. no rendering. Just give it an account and have it run in the background. Make sense? Log in with main account, render main account, kick off bots from client but don't render their contexts. that implies multiple sessions from one client

I'm getting familiarized with the client code myself to contribute, but it's an abomination to good architecture. :-) no offense to Loftar, I don't think he does Java.
i guess they never miss huh
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Re: Purus Pasta Client [Now with botting API!]

Postby shubla » Mon Feb 11, 2019 11:34 pm

Ferinex wrote:Love the API thanks Puru. Would be nice if we could run scripts headless i.e. no rendering. Just give it an account and have it run in the background. Make sense? Log in with main account, render main account, kick off bots from client but don't render their contexts. that implies multiple sessions from one client

I'm getting familiarized with the client code myself to contribute, but it's an abomination to good architecture. :-) no offense to Loftar, I don't think he does Java.

:bghz 1 causes the fps to be limited to 1 when the client is running in background, client will use virtually no CPU.
Completely disabling rendering so that it wouldn't use that use ram may be more tricky.
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Re: Purus Pasta Client [Now with botting API!]

Postby Ferinex » Tue Feb 12, 2019 2:17 am

shubla wrote:
Ferinex wrote:Love the API thanks Puru. Would be nice if we could run scripts headless i.e. no rendering. Just give it an account and have it run in the background. Make sense? Log in with main account, render main account, kick off bots from client but don't render their contexts. that implies multiple sessions from one client

I'm getting familiarized with the client code myself to contribute, but it's an abomination to good architecture. :-) no offense to Loftar, I don't think he does Java.

:bghz 1 causes the fps to be limited to 1 when the client is running in background, client will use virtually no CPU.
Completely disabling rendering so that it wouldn't use that use ram may be more tricky.


You guessed it. The memory use is the issue. Easily the client will take 1.5-2gigs per instance.

Occasionally they will step on each other when viewing the overmap too, although that's not as big of an issue. That might be from Amber's changes not yours actually
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Re: Purus Pasta Client [Now with botting API!]

Postby shubla » Tue Feb 26, 2019 7:28 pm

Purus Pasta version 3.10.0 has been released!
- Added autodrink
- Added warning circle to goats
- Added generalized tanning tub filling script
- Added automatic error reporting
- Show overlays in resinfo tooltip
- Fixed delay with ctrl+h
- Fixed hide colors not saving
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Re: Purus Pasta Client [Now with botting API!]

Postby Noogia » Sun Mar 03, 2019 11:52 pm

how 2 disable break notifier window?
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Re: Purus Pasta Client [Now with botting API!]

Postby shubla » Mon Mar 04, 2019 8:10 am

Noogia wrote:how 2 disable break notifier window?

No way to disable. You can press no to prevent notifications in the current session though.
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Re: Purus Pasta Client [Now with botting API!]

Postby Ferinex » Mon Mar 04, 2019 9:39 am

Noogia wrote:how 2 disable break notifier window?


easy, use ardennes
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Re: Purus Pasta Client [Now with botting API!]

Postby Muzk » Tue Mar 05, 2019 12:36 am

Ferinex wrote:
Noogia wrote:how 2 disable break notifier window?


easy, use ardennes


but shublurus told me that it locks my masterkeys somewhere
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Re: Purus Pasta Client [Now with botting API!]

Postby Ardennesss » Sun Mar 24, 2019 4:30 am

FYI, your skybox causes a memory leak by forcing the renderlist to fire nonstop. This is the heap growth over a 60 second period with/without skybox. Figured you'd wanna know.

Skybox :
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No Skybox:
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