World Map

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Re: World Map

Postby algeralith » Mon Apr 06, 2020 2:50 pm

Silushun wrote:I pressed Upload, not sure if it knows where the Map files are? or do I have to put it in the Map Folder? and click upload but it did say Complete.


Should be good then. Since I am pulling from the cache directory, they tend to be the same location for everyone. So the uploader probably found it. And looking at the server logs, it does seem like someone had just sent things in.
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Re: World Map

Postby shubla » Mon Apr 06, 2020 3:27 pm

Will you make some easy api to download map data or will we have to scrape it by other means?
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Re: World Map

Postby borka » Mon Apr 06, 2020 3:45 pm

algeralith wrote: And looking at the server logs, it does seem like someone had just sent things in.


check again ;)

ty alg !!! :D
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Re: World Map

Postby NeoBasilisk » Mon Apr 06, 2020 9:24 pm

sweet I just sent a shitload of tiles
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Re: World Map

Postby satinembers » Mon Apr 06, 2020 10:52 pm

Uploading now. Figured I'd try it now just in case snow tiles mess things up.
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Re: World Map

Postby shubla » Tue Apr 07, 2020 8:43 am

Maptiles seem to be missing ridges! Some clients dont write them? Pity!
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Re: World Map

Postby Sarge » Tue Apr 07, 2020 8:56 am

shubla wrote:Maptiles seem to be missing ridges! Some clients dont write them? Pity!

algeralith wrote:For this attempt, I thought it would be better to pull from the in-game map instead of using tiles saved to disk.
This means that nearly every custom client should work with it, even if you are not saving tiles.

As a result of this, the map this time around will not show any ridges, as there is no height data being sent.
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Re: World Map

Postby shubla » Tue Apr 07, 2020 9:12 am

Sarge wrote:
shubla wrote:Maptiles seem to be missing ridges! Some clients dont write them? Pity!

algeralith wrote:For this attempt, I thought it would be better to pull from the in-game map instead of using tiles saved to disk.
This means that nearly every custom client should work with it, even if you are not saving tiles.

As a result of this, the map this time around will not show any ridges, as there is no height data being sent.

Pity indeed, but I guess it's a necessary evil for supporting many clients.
Perhaps data with ridges could also be accepted and then prioritized over non-ridge data.
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Re: World Map

Postby bmjclark » Tue Apr 07, 2020 9:30 am

shubla wrote:Pity indeed, but I guess it's a necessary evil for supporting many clients.
Perhaps data with ridges could also be accepted and then prioritized over non-ridge data.


Loftars in game map (different from the minimap), which is where he's getting this data from, doesn't store ridges on any of the publicly available clients including yours. I don't know where you think he can get data with ridges from.
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Re: World Map

Postby shubla » Tue Apr 07, 2020 9:59 am

bmjclark wrote:
shubla wrote:Pity indeed, but I guess it's a necessary evil for supporting many clients.
Perhaps data with ridges could also be accepted and then prioritized over non-ridge data.


Loftars in game map (different from the minimap), which is where he's getting this data from, doesn't store ridges on any of the publicly available clients including yours. I don't know where you think he can get data with ridges from.

Amber client includes a feature which allows you to save maptiles to disk, and these maptiles include ridges.
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