Piquituerto wrote:ty for sharing this, i've been experimenting with the tool for a while and i'm trying to figure out how this works so i can modify/create new meshes/animations and get it working.
so ... I have few question( probably dumb/noob questions) in case someone can answer.
First, I have no clue about how the layers work, i have no problem exporting the .obj( mesh, UV) and texture but don't know if there is any way to export/import the skel / skan layers (i guess is the rig/animation) so i can assign vertex to bones.
Also there is some res files with vbuf layers instead of vbuf2 and i don't see any option to export, so same question, any way to export/import those layers?
also don't have any idea about how the material layers works... i guess is for the variable materials, but i don't have a clue on how to implement it on custom models.
Just hoping some brilliant mind throw any hints about how to implement some custom shit with this tool, i don't even know if is possible at all with this tool.
I think every layer can be exported as raw binary data if there is no special output format. Speaking about all those 3d stuff - it is a bit hard to transform number of different layers and resources into the single model file. At least i was unable to find suitable format for everything that loftar use
loftar wrote:Internally, we use Ogre XML for interchange instead, which I think is much more worth looking into
Thx, i'll look into it