SacreDoom wrote:I'd like to see a res tool returning, personally, as well.
ya this is killing me ive been dying to make some dank res
SacreDoom wrote:I'd like to see a res tool returning, personally, as well.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jordancoles wrote:Loftar the people are making their concerns heard
How do you respond??
loftar wrote: resource management tool
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
shubla wrote:You probably have tool to make .res files from stuff and vice verse.
APXEOLOG wrote:I use the tool written by KerriganHaven. He is lazy dick and don't want to publish it by himself, but he said i can post the binaries
loftar wrote:shubla wrote:You probably have tool to make .res files from stuff and vice verse.
Yes, but see page 2. The "vice versa" part, therefore, is not true.
Piquituerto wrote:APXEOLOG wrote:I use the tool written by KerriganHaven. He is lazy dick and don't want to publish it by himself, but he said i can post the binaries
ty for sharing this, i've been experimenting with the tool for a while and i'm trying to figure out how this works so i can modify/create new meshes/animations and get it working.
so ... I have few question( probably dumb/noob questions) in case someone can answer.
First, I have no clue about how the layers work, i have no problem exporting the .obj( mesh, UV) and texture but don't know if there is any way to export/import the skel / skan layers (i guess is the rig/animation) so i can assign vertex to bones.
Also there is some res files with vbuf layers instead of vbuf2 and i don't see any option to export, so same question, any way to export/import those layers?
also don't have any idea about how the material layers works... i guess is for the variable materials, but i don't have a clue on how to implement it on custom models.
Just hoping some brilliant mind throw any hints about how to implement some custom shit with this tool, i don't even know if is possible at all with this tool.loftar wrote:shubla wrote:You probably have tool to make .res files from stuff and vice verse.
Yes, but see page 2. The "vice versa" part, therefore, is not true.
Any chances we could at least get that tool?. so we can try to create things from scratch and compile them into res files, i myself am very interested in creating some custom graphics.
Piquituerto wrote:Any chances we could at least get that tool?. so we can try to create things from scratch and compile them into res files, i myself am very interested in creating some custom graphics.
shubla wrote:If I remember right he gave up with meshes. I might be wrong though.
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