Scrifen -- Hafen scripting API

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Re: Scrifen -- Hafen scripting API

Postby shubla » Thu Jul 07, 2016 3:16 pm

APXEOLOG wrote:
mdsanta wrote:I have another question as well if you don't mind:
Is there any reliable way to control action completion? This concept when script thread is playing run-and-catch game with the game and UI drives me nuts.
so if I plant something - I can of course check if a new object showed up in the said coordinates.
if I take something in hand.... can verify that number of item in inv went down by 1.
but all these are just a ways to know mm.. what a black cat in the dark room does based on the sounds it makes... if you know what I mean.

That's the downside of the event-based system. I wonder why people still use it for bots

If you have some better (relatively) easy system I'd like to know.
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Re: Scrifen -- Hafen scripting API

Postby APXEOLOG » Thu Jul 07, 2016 3:25 pm

shubla wrote:If you have some better (relatively) easy system I'd like to know.

I've already made the script engine for legacy (Union client). I cannot remember any disappointed user.

This is a simple script that takes items from the ground (the same as shift-rmb click in hafen):
https://github.com/APXEOLOG/hnh_union/b ... taker.jbot
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Re: Scrifen -- Hafen scripting API

Postby Rhakar » Fri Jul 08, 2016 7:09 pm

I think he was referring to a system for hafen...

And me too, I'd like to know. :)
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Re: Scrifen -- Hafen scripting API

Postby shubla » Fri Jul 08, 2016 7:52 pm

Rhakar wrote:I think he was referring to a system for hafen...

And me too, I'd like to know. :)

Union client could be re-done in hafen. It would require plenty of knowledge/work though.
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Re: Scrifen -- Hafen scripting API

Postby APXEOLOG » Sat Jul 09, 2016 11:49 am

Rhakar wrote:I think he was referring to a system for hafen...

And me too, I'd like to know. :)

Hopefully all good bot engines will keep being private. Public bots did nothing good to the game
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Re: Scrifen -- Hafen scripting API

Postby shubla » Sat Jul 09, 2016 12:43 pm

APXEOLOG wrote: Public bots did nothing good to the game

But if everyone would have access to good public bot clients. Then devs would maybe do something to it?
If they keep being private, devs wont recognize issue and do nothing.
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Re: Scrifen -- Hafen scripting API

Postby Granger » Sat Jul 09, 2016 6:45 pm

APXEOLOG wrote:
Rhakar wrote:I think he was referring to a system for hafen...

And me too, I'd like to know. :)

Hopefully all good bot engines will keep being private. Public bots did nothing good to the game


Yes, it would be bad if everyone could see how much can be automated...
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Re: Scrifen -- Hafen scripting API

Postby APXEOLOG » Sun Jul 10, 2016 12:40 am

shubla wrote:
APXEOLOG wrote: Public bots did nothing good to the game

But if everyone would have access to good public bot clients. Then devs would maybe do something to it?
If they keep being private, devs wont recognize issue and do nothing.

According to the past 5 years of expirience devs cannot deal with bots
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Re: Scrifen -- Hafen scripting API

Postby Granger » Sun Jul 10, 2016 6:27 am

Don't confuse abilities with interests.
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Re: Scrifen -- Hafen scripting API

Postby APXEOLOG » Sun Jul 10, 2016 9:23 am

Granger wrote:Don't confuse abilities with interests.

It was stated many times by devs that they cannot prevent bots on client level. Their attempts to do it on the design level (curios instead of exp grinding, fate instead of chance to spawn, incremental alts nerfs) doesn't affect bots that much tbh. In any game while you have to do repeatable actions they can be botted.
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