APXEOLOG wrote:mdsanta wrote:I have another question as well if you don't mind:
Is there any reliable way to control action completion? This concept when script thread is playing run-and-catch game with the game and UI drives me nuts.
so if I plant something - I can of course check if a new object showed up in the said coordinates.
if I take something in hand.... can verify that number of item in inv went down by 1.
but all these are just a ways to know mm.. what a black cat in the dark room does based on the sounds it makes... if you know what I mean.
That's the downside of the event-based system. I wonder why people still use it for bots
If you have some better (relatively) easy system I'd like to know.