Progammable Shaders, essential?

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Progammable Shaders, essential?

Postby Onasaki » Tue Oct 11, 2016 12:22 am

Hi, so a friend of mine pointed me out to this game and I was trying to attempt to get it to work. Sadly, however, my computer's video card is too old, and does not support prgrammable shaders.

I was wondering, if there was a client, or something I might be able to do on my end to get the game to run. If not, well, figured I'd ask anyway!

Thanks!
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Re: Progammable Shaders, essential?

Postby loftar » Tue Oct 11, 2016 2:14 am

Programmable shading is pretty important to how the graphics engine works, so if someone managed to produce a client that didn't require them, I'd be impressed.

Just for the record, though, what is your graphics card? It could very well be that you're just using outdated drivers.
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Re: Progammable Shaders, essential?

Postby Onasaki » Tue Oct 11, 2016 4:21 am

It's an integrated card on my laptop's motherboard. Which is from 2009. I couldn't really tell you what it was, outside of crap. My drivers are for the most part updated. I think. But thanks for the response! I'll double check, and try again.
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Re: Progammable Shaders, essential?

Postby loftar » Tue Oct 11, 2016 2:55 pm

Onasaki wrote:Which is from 2009.

I really have to say it sounds strange that there would be GPUs from 2009 without programmable shading.
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Re: Progammable Shaders, essential?

Postby APXEOLOG » Tue Oct 11, 2016 8:19 pm

loftar wrote:
Onasaki wrote:Which is from 2009.

I really have to say it sounds strange that there would be GPUs from 2009 without programmable shading.

Integrated GPU's can be really shitty
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Re: Progammable Shaders, essential?

Postby loftar » Tue Oct 11, 2016 11:10 pm

APXEOLOG wrote:Integrated GPU's can be really shitty

No doubt, but I'm not aware of any manufactured in or even close to 2009 that didn't have programmable shading.
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Re: Progammable Shaders, essential?

Postby Serin » Fri Oct 28, 2016 11:26 pm

well mine is an integrated intel and it apparently lacks the function as well, it runs world of warcraft but not the custom clients. when i run a custom client it gives me that error, it also throws that error up on the antialiasing setting when its turned on in the default client. im guessing clients tend to have that on by default
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Re: Progammable Shaders, essential?

Postby loftar » Sat Oct 29, 2016 12:16 am

Serin wrote:well mine is an integrated intel and it apparently lacks the function as well

If you managed to start the default client at all, then it does not lack programmable shading.
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Re: Progammable Shaders, essential?

Postby Serin » Sat Oct 29, 2016 12:33 am

"Caused by: haven.GLConfig$HardwareException: Graphics context does not support programmable shading." in the error made me think otherwise but the Default throws this when antialiasing is active and ONLY then (that ive seen)
java.lang.RuntimeException: haven.BGL$BGLException: haven.GLShader$ShaderException: Failed to compile shader
Log:
WARNING: 0:14: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:14: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:14: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:14: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:15: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:15: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:15: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:18: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:18: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:18: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:21: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:21: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:21: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:24: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:24: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:24: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:27: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:27: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:27: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:31: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:31: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:31: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:31: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:34: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:34: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:34: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:34: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:37: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:37: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:37: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:37: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:40: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:40: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:40: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:40: '=' : cannot convert from 'const float' to '3-component vector of float'


at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:455)
at haven.HavenPanel$6.run(HavenPanel.java:490)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: haven.GLShader$ShaderException: Failed to compile shader
Log:
WARNING: 0:14: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:14: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:14: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:14: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:15: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:15: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:15: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:18: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:18: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:18: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:21: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:21: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:21: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:24: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:24: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:24: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:27: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:27: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:27: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:31: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:31: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:31: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:31: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:34: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:34: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:34: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:34: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:37: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:37: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:37: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:37: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:40: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:40: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:40: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:40: '=' : cannot convert from 'const float' to '3-component vector of float'


at haven.BufferBGL.run(BufferBGL.java:46)
at haven.HavenPanel.redraw(HavenPanel.java:401)
at haven.HavenPanel$1.display(HavenPanel.java:103)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GLShader$ShaderException: Failed to compile shader
Log:
WARNING: 0:14: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:14: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:14: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:14: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:15: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:15: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:15: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:18: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:18: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:18: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:21: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:21: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:21: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:24: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:24: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:24: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:27: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:27: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:27: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:31: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:31: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:31: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:31: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:34: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:34: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:34: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:34: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:37: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:37: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:37: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:37: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:40: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:40: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:40: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:40: '=' : cannot convert from 'const float' to '3-component vector of float'


at haven.GLShader$ShaderOb$1.run(GLShader.java:86)
at haven.BGL$3.run(BGL.java:103)
at haven.BufferBGL.run(BufferBGL.java:44)
... 22 more


while the custom clients throw this:
1.41.1:74f371eadf57686bee186f4e91064054483f9a2f

java.lang.RuntimeException: haven.GLConfig$HardwareException: Graphics context does not support programmable shading.
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:505)
at haven.HavenPanel$6.run(HavenPanel.java:517)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GLConfig$HardwareException: Graphics context does not support programmable shading.
at haven.GLConfig.assertcaps(GLConfig.java:83)
at haven.GLConfig.fromgl(GLConfig.java:117)
at haven.HavenPanel$1.init(HavenPanel.java:135)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:601)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:623)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:1254)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1101)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)


im not too good at understanding error messages
Last edited by Serin on Sat Oct 29, 2016 12:42 am, edited 1 time in total.
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Re: Progammable Shaders, essential?

Postby loftar » Sat Oct 29, 2016 12:42 am

The fact that the default client at all launches means that your hardware and driver do support programmable shading. I certainly have no idea why a custom client would think differently, however.
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