Sacre's Graphics Mod, updated 05-09-2017

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Sacre's Graphics Mod, updated 05-09-2017

Postby SacreDoom » Sun May 28, 2017 2:39 am

Hello all!

After a very long hiatus, I have returned with the intention to replace some Jorb's art with my own questionable sketchmakery. It's just a tiny selection for now; please let me know if you like what I've made so far, and what items you'd like me to redraw next.

I've provided a download link here

You install the mod by putting the .zip file in your game directory and unzipping it, making sure the res folder it contains ends up in the same folder as your game folder. It's rather straightforward.

Do keep in that the current selection is very tiny, and is pretty much comprised by the following image,

Image

If you'd like to use these graphics for something outside of the bounds of H&H, please PM me for my permission or I will be forced to murder you.

Hope you like it.
Last edited by SacreDoom on Tue Sep 05, 2017 3:05 am, edited 3 times in total.
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Re: Sacre's Graphics Mod, Part 2: Electric Boogaloo

Postby sMartins » Sun May 28, 2017 4:46 am

Very nice .....but you cannot change the Zelda key, if that is a master key....pls fix :D
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Re: Sacre's Graphics Mod, Part 2: Electric Boogaloo

Postby Chebermech » Sun May 28, 2017 5:00 am

looking great! can't wait to see more stuff added =D
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Re: Sacre's Graphics Mod, Part 2: Electric Boogaloo

Postby jordancoles » Sun May 28, 2017 8:27 am

Nice! More :D
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Re: Sacre's Graphics Mod, Part 2: Electric Boogaloo

Postby Damon_Cooper » Wed May 31, 2017 8:10 am

Great work, man! Keep working on more. Just one suggestion - focus on some category, like "all new tools"/"all new food" etc.
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Re: Sacre's Graphics Mod, Part 2: Electric Boogaloo

Postby SacreDoom » Wed May 31, 2017 8:13 pm

Updated with some more stuff: a few sausages, hirdsman's sword, bucket, metal shovel, etc.

Image
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Re: Sacre's Graphics Mod, updated 31-05-2017

Postby linkfanpc » Thu Jun 01, 2017 5:11 am

Totally awesome! I think reskinning wood and the bow could be cool.
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Re: Sacre's Graphics Mod, updated 31-05-2017

Postby Redlaw » Thu Jun 01, 2017 10:41 pm

This looks amazing, keep up the work, using what you have done now.
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Re: Sacre's Graphics Mod, updated 31-05-2017

Postby jordancoles » Sun Jun 04, 2017 10:42 pm

Why not reuse your legacy graphics where you can?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: Sacre's Graphics Mod, updated 31-05-2017

Postby FictionRyu » Wed Jun 07, 2017 9:15 pm

Woah. Nice to see some graphic mods for Hafen! Downloading asap.

sMartins wrote:Very nice .....but you cannot change the Zelda key, if that is a master key....pls fix :D
Image

Actually, I agree, is there a way to exclude the new key graphic and keep the rest?
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