Resource tool

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Re: Resource tool

Postby Flyrella » Tue Jan 30, 2018 3:59 pm

ribaeda wrote:As I understand it, simple editing of resources is only suitable for objects with fixed textures. For example "tarkiln" you can easily modify the meshes from which it is created. But when I try to change objects that use textures of different resources, the client does not use them, downloading the default ones. I tried to change "trallis" just by removing mesh, and also simplifying their geometry in a blender (for performance), but the client does not want to use them.
Maybe you will show an example of modifying such resources (with not fixed textures), it would be great.

I agree. Please, we need some example! :roll:
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Re: Resource tool

Postby shubla » Tue Jan 30, 2018 11:21 pm

ribaeda wrote:simplifying their geometry in a blender (for performance)

I have high doubts that HnH graphics are already pretty simple so reducing the amount of vertex would not help that much. Bottlenecks are elsewhere.
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Re: Resource tool

Postby Ysh » Tue Jan 30, 2018 11:22 pm

shubla wrote:
ribaeda wrote:simplifying their geometry in a blender (for performance)

I have high doubts that HnH graphics are already pretty simple so reducing the amount of vertex would not help that much. Bottlenecks are elsewhere.

Reducing the number of vertex to 0 will probable be a good help.
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Re: Resource tool

Postby shubla » Tue Jan 30, 2018 11:24 pm

Ysh wrote:Reducing the number of vertex to 0 will probable be a good help.

In this case, one should just disable rendering of models and replace them with differently colored 2d squares.
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http://i.imgur.com/CRrirds.png?1
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Re: Resource tool

Postby Ysh » Tue Jan 30, 2018 11:25 pm

shubla wrote:
Ysh wrote:Reducing the number of vertex to 0 will probable be a good help.

In this case, one should just disable rendering of models and replace them with differently colored 2d squares.

Yes, good idea. Will you add this feature to your client?
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: Resource tool

Postby DPblH » Fri Feb 02, 2018 10:04 pm

ribaeda wrote:As I understand it, simple editing of resources is only suitable for objects with fixed textures. For example "tarkiln" you can easily modify the meshes from which it is created. But when I try to change objects that use textures of different resources, the client does not use them, downloading the default ones. I tried to change "trallis" just by removing mesh, and also simplifying their geometry in a blender (for performance), but the client does not want to use them.
Maybe you will show an example of modifying such resources (with not fixed textures), it would be great.

You cannot edit trellis with this tool, because it contains two meshes with 1 id (-1). For now I don't know how to operate them properly.
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Re: Resource tool

Postby not_a_cat » Thu Apr 25, 2019 5:27 pm

Would it be possible to publish compiled .exe on gitlab or some another hosting please?
As for now https://puu.sh/wjsTz.zip - "That puush could not be found."
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