Botting api

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Re: Botting api

Postby APXEOLOG » Sat Feb 10, 2018 10:28 am

I honestly think that everyone who wanted to have scripting client already have at least one. There should be tons of them nowdays, people just need to gave some connections with any major group of players
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Re: Botting api

Postby shubla » Sat Feb 10, 2018 12:40 pm

APXEOLOG wrote: people just need to gave some connections with any major group of players

I think that is the major issue for the most.
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Re: Botting api

Postby LostJustice » Wed Feb 14, 2018 6:15 pm

xdragonlord18 wrote:
Granger wrote:
xdragonlord18 wrote:loftar should just release documentation for the client api

The client implements the API, you can't get a more precise documentation than that.
Sure, he might be lazy when it comes to pick names for stuff, but one should be able to figure out what is what by simply attaching a debugger and watching the controlflow.

who granger who has done this to u name names and the person will b brought to justice for abusing u cuz u must have been abused for u to think that that is a precise as it gets its not laziness that plagues the client its loftar speak that does it one must assume meaning behind made up acronyms and decrypt the madness that is the haven client anyone who thinks that attaching a debugger is a fine replacement for proper documentation is someone who has never had to work on a large project that someone else has made at the very least it shows u really havent looked around much in the haven client


Worked on client and I have my own API for my stuff. Can confirm attaching debugger works and that the client isn’t that big. Just put print line statements honestly or you don’t know java well enough. The naming convention is annoying but the wdgmsg system is tbh quite easy to follow.
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Re: Botting api

Postby kris_hole » Sat Mar 03, 2018 6:44 pm

xdragonlord18 wrote:
Granger wrote:
xdragonlord18 wrote:loftar should just release documentation for the client api

The client implements the API, you can't get a more precise documentation than that.
Sure, he might be lazy when it comes to pick names for stuff, but one should be able to figure out what is what by simply attaching a debugger and watching the controlflow.

who granger who has done this to u name names and the person will b brought to justice for abusing u cuz u must have been abused for u to think that that is a precise as it gets its not laziness that plagues the client its loftar speak that does it one must assume meaning behind made up acronyms and decrypt the madness that is the haven client anyone who thinks that attaching a debugger is a fine replacement for proper documentation is someone who has never had to work on a large project that someone else has made at the very least it shows u really havent looked around much in the haven client


Clears you've never worked with the unreal engine. Debugging & having a couple of working brain cells is all you need to figure out what's going on if you actually understand how to code competently in any language. For that matter, you don't necessarily need a debugger, it just speeds up the process somewhat
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Re: Botting api

Postby shubla » Sat Mar 03, 2018 7:33 pm

kris_hole wrote:Debugging & having a couple of working brain cells is all you need to figure out what's going on if you actually understand how to code competently in any language.

But when part of the processing happens server side and data is sent/received/stored with weird names and stuff. It makes the process harder.
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Re: Botting api

Postby xdragonlord18 » Sat Mar 03, 2018 7:51 pm

kris_hole wrote:
xdragonlord18 wrote:
Granger wrote:The client implements the API, you can't get a more precise documentation than that.
Sure, he might be lazy when it comes to pick names for stuff, but one should be able to figure out what is what by simply attaching a debugger and watching the controlflow.

who granger who has done this to u name names and the person will b brought to justice for abusing u cuz u must have been abused for u to think that that is a precise as it gets its not laziness that plagues the client its loftar speak that does it one must assume meaning behind made up acronyms and decrypt the madness that is the haven client anyone who thinks that attaching a debugger is a fine replacement for proper documentation is someone who has never had to work on a large project that someone else has made at the very least it shows u really havent looked around much in the haven client


Clears you've never worked with the unreal engine. Debugging & having a couple of working brain cells is all you need to figure out what's going on if you actually understand how to code competently in any language. For that matter, you don't necessarily need a debugger, it just speeds up the process somewhat

this game isnt made with unreal engine u idiot ur probably part of the problem and im sure people dread working with ur code
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Re: Botting api

Postby xdragonlord18 » Sat Mar 03, 2018 7:54 pm

LostJustice wrote:
xdragonlord18 wrote:
Granger wrote:The client implements the API, you can't get a more precise documentation than that.
Sure, he might be lazy when it comes to pick names for stuff, but one should be able to figure out what is what by simply attaching a debugger and watching the controlflow.

who granger who has done this to u name names and the person will b brought to justice for abusing u cuz u must have been abused for u to think that that is a precise as it gets its not laziness that plagues the client its loftar speak that does it one must assume meaning behind made up acronyms and decrypt the madness that is the haven client anyone who thinks that attaching a debugger is a fine replacement for proper documentation is someone who has never had to work on a large project that someone else has made at the very least it shows u really havent looked around much in the haven client


Worked on client and I have my own API for my stuff. Can confirm attaching debugger works and that the client isn’t that big. Just put print line statements honestly or you don’t know java well enough. The naming convention is annoying but the wdgmsg system is tbh quite easy to follow.

i would sure as fuck hope attaching a debugger works if that didnt work u would have bigger problems than loftars naming convention i think the big disconnect here is that i value my time and u dont since u seem to think just putting in print statements is a reasonable solution
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Re: Botting api

Postby Granger » Sat Mar 03, 2018 8:01 pm

xdragonlord18 wrote:i think the big disconnect here is that i value my time

Then you should stop wasting it on insulting others, shouldn't you?
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Re: Botting api

Postby xdragonlord18 » Sat Mar 03, 2018 8:03 pm

Granger wrote:
xdragonlord18 wrote:i think the big disconnect here is that i value my time

Then you should stop wasting it on insulting others, shouldn't you?

if anything it is getting greater value out of my time as i can respond to others on the forum while doing my chores
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Re: Botting api

Postby kris_hole » Sun Mar 04, 2018 12:06 am

xdragonlord18 wrote:
Granger wrote:
xdragonlord18 wrote:i think the big disconnect here is that i value my time

Then you should stop wasting it on insulting others, shouldn't you?

if anything it is getting greater value out of my time as i can respond to others on the forum while doing my chores


The moment you resort to using insults to get your point across you've already lost your argument.
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