Client update notice 2018-01-07

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Client update notice 2018-01-07

Postby loftar » Sun Jan 07, 2018 2:57 am

I've pushed some client changes to the public repos for purposes of forward compatibility. Partly for upcoming combat system changes, partly for other miscellaneous reasons, it is very likely that the server will require the changes after the next update; so if you want your custom clients to keep working after that, it would be wise to merge the changes up until protocol version 14. The default client is already using the changes.
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Re: Client update notice 2018-01-07

Postby Zesto » Sun Jan 07, 2018 3:16 am

World reset confirmed?????!!!!

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Re: Client update notice 2018-01-07

Postby ricky » Sun Jan 07, 2018 3:53 am

Zesto wrote:World reset confirmed?????!!!!

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Hot damn, pushing for combat changes already? I didn't think those were gonna be in the works for at least a month. So should we expect the new combat system by February? :P
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Re: Client update notice 2018-01-07

Postby Teleskop » Sun Jan 07, 2018 4:02 am

Zesto wrote:World reset confirmed?????!!!!

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loftar sure knows how to squash hype
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Re: Client update notice 2018-01-07

Postby loftar » Sun Jan 07, 2018 4:03 am

ricky wrote:Hot damn, pushing for combat changes already? I didn't think those were gonna be in the works for at least a month. So should we expect the new combat system by February? :P

We figured that the changes we want to implement are fairly independent of each other, so we intend to try and push them incrementally so that they can be tested continuously.

Teleskop wrote:loftar sure knows how to squash hype

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Re: Client update notice 2018-01-07

Postby jordancoles » Sun Jan 07, 2018 8:39 am

Please fix Valhalla so that we can use the full range of abilities when the new combat system hits

Also, a way to pick our own gearset or set qualities would be amazing. There is too much q variety on the ground currently and it's just not realistic
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Re: Client update notice 2018-01-07

Postby loftar » Tue Jan 09, 2018 2:05 am

I just pushed another change, which is "compatible", so that you won't crash if you lack it, but you won't be able to utilize combat fully without it.
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