sMartins wrote:Yeah, yeah .... I was just wondering if the boost in perfomances would allow us to have full rendering at the actual max distance in the vanilla client.
Hmm, not sure what you imagine to be the "max distance". The client always renders everything it knows about, quite simply. As long as :cam ortho is used, popping should be very minimal, I think, though it does of course depend on the resolution used, which is a bit of an open problem. Admittedly, I tend to run my own client at fairly low resolution (only 1280x1024), so perhaps I don't notice it as much as I should.
sMartins wrote:Do you think you'll do the same in the future? Old version on opengl and new version on Vulkan, that will require refinements, etc.. with time?
The idea is that the Vulkan and OpenGL versions can live together in the same client, with just an option to switch between them, even during development of the Vulkan backend.