Ardennes Hafen Client

Forum for alternative clients, mods & discussions on the same.

Re: Ardennes Hafen Client

Postby shubla » Sun Oct 21, 2018 10:37 pm

iamahh wrote:pepper botting was possible with Purus a long time

Purus Pasta indeed had a trellis farmer which was able to farm peppers.

though used to glitch

Or maybe it was user-side error!
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Re: Ardennes Hafen Client

Postby Ardennesss » Sun Oct 21, 2018 10:41 pm

iamahh wrote:pepper botting was possible with Purus a long time, though used to glitch

This is not a pepper farmer, it's a pepper bot. It farms, boils, places on herbalist tables, and grinds.
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Re: Ardennes Hafen Client

Postby shubla » Sun Oct 21, 2018 10:56 pm

Does the client include a hauling bot that you could program routes, for example, it would haul bunch liftables or items from place A to place B.
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Re: Ardennes Hafen Client

Postby Ardennesss » Sun Oct 21, 2018 11:00 pm

shubla wrote:Does the client include a hauling bot that you could program routes, for example, it would haul bunch liftables or items from place A to place B.
Not currently, and it is unlikely it will in the future. I tend to only spend time adding things I would use myself, or that have a strong community voice asking for it.
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Re: Ardennes Hafen Client

Postby shubla » Sun Oct 21, 2018 11:03 pm

Ardennesss wrote:
shubla wrote:Does the client include a hauling bot that you could program routes, for example, it would haul bunch liftables or items from place A to place B.
Not currently, and it is unlikely it will in the future. I tend to only spend time adding things I would use myself, or that have a strong community voice asking for it.

I have more posts than the other posters in this thread combined. Thus. I am majority of the community!
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Re: Ardennes Hafen Client

Postby Spin2Win » Mon Oct 22, 2018 12:26 am

actually everyone combined is higher than your posts, get it right. ¦]

pretty sure anyways

edit: plus i just posted so its even higher now
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Re: Ardennes Hafen Client

Postby LostJustice » Mon Oct 22, 2018 8:25 am

shubla wrote:
Ardennesss wrote:
shubla wrote:Does the client include a hauling bot that you could program routes, for example, it would haul bunch liftables or items from place A to place B.
Not currently, and it is unlikely it will in the future. I tend to only spend time adding things I would use myself, or that have a strong community voice asking for it.

I have more posts than the other posters in this thread combined. Thus. I am majority of the community!


Quantity does not equal quality. :roll:
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Re: Ardennes Hafen Client

Postby Ukhata » Mon Oct 22, 2018 8:33 am

shubla wrote:
Ardennesss wrote:
shubla wrote:Does the client include a hauling bot that you could program routes, for example, it would haul bunch liftables or items from place A to place B.
Not currently, and it is unlikely it will in the future. I tend to only spend time adding things I would use myself, or that have a strong community voice asking for it.

I have more posts than the other posters in this thread combined. Thus. I am majority of the community!


that just means you are loud, not the majority
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Re: Ardennes Hafen Client

Postby stya » Thu Nov 01, 2018 10:30 pm

Thank you for redefining the standards of software development, you shed light on an undiscovered part of algorithmic.

I will make sure to include this clever trick of you in my future projects:
Code: Select all
if(trays == null)
            return null;
        return trays;
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Re: Ardennes Hafen Client

Postby neeco » Thu Nov 01, 2018 11:09 pm

stya wrote:Thank you for redefining the standards of software development, you shed light on an undiscovered part of algorithmic.

I will make sure to include this clever trick of you in my future projects:
Code: Select all
if(trays == null)
            return null;
        return trays;


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Ardennesss wrote:Unplayable tbh.



I guess that's why you have to bug Jorb to implement server-side things you cant figure out in the client.
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