Hafen Material Design Tool (another one)

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Hafen Material Design Tool (another one)

Postby DPblH » Mon Nov 26, 2018 2:15 pm

Simply as before: select one of the model, select materials for it.
Located here: https://carrygun.gitlab.io/hmdt/

Some notes:
1) Since all wood types have both texture types (outer and inner) there can be impossible scenarios. For example: you cannot have boards of beaver wood;
2) Some parts of the model are separated inside resource, while on server side they have the same resource type (you can report me such things, and I'll probably will fix them by merging).

You can request models (it is nice also to post their ingame resource name, if you know how to do this), renaming of meshes and changing default colors.
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Re: Hafen Material Design Tool (another one)

Postby SnuggleSnail » Mon Nov 26, 2018 2:21 pm

ily
World 10: Snail
World 7: Snail
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Re: Hafen Material Design Tool (another one)

Postby svino » Mon Nov 26, 2018 5:27 pm

damn this is cool

also i know for a fact that great hall (gfx/terobjs/arch/greathall) would be the most popular option to preview here.

for people who want to see the knarr without all those plastic meshes
paste:
G_OBJECT.children[0].visible = false;
G_OBJECT.children[1].visible = false;
G_OBJECT.children[9].visible = false;
G_OBJECT.children[10].visible = false;
G_OBJECT.children[11].visible = false;
G_OBJECT.children[12].visible = false;
G_OBJECT.children[15].visible = false;
G_OBJECT.children[16].visible = false;
G_OBJECT.children[17].visible = false;
G_OBJECT.children[18].visible = false;
G_OBJECT.children[20].visible = false;


in the browser developer console (f12 on firefox)
if firefox is saying some bullshit about pasting naughty code that can steal your wife and passwords, write:
allow pasting
and enter, before you paste in the mesh stuff
Last edited by svino on Mon Nov 26, 2018 7:47 pm, edited 1 time in total.
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Re: Hafen Material Design Tool (another one)

Postby DPblH » Mon Nov 26, 2018 6:37 pm

I'm still working on knarr, thx.
What do you mean under "pan up and down"? I see no difference between on or off panning.
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Re: Hafen Material Design Tool (another one)

Postby svino » Mon Nov 26, 2018 6:43 pm

DPblH wrote:I'm still working on knarr, thx.
What do you mean under "pan up and down"? I see no difference between on or off panning.


like moving the camera up and down, so you can see the top of a stone tower even when you zoom in
Last edited by svino on Mon Nov 26, 2018 7:48 pm, edited 1 time in total.
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Re: Hafen Material Design Tool (another one)

Postby shubla » Mon Nov 26, 2018 7:33 pm

cool beans
Image
I got my own cool HnH custom client check it out.
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http://i.imgur.com/CRrirds.png?1
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Re: Hafen Material Design Tool (another one)

Postby Makzul78 » Tue Nov 27, 2018 1:23 am

Bump
Threads die after my posts Image
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Re: Hafen Material Design Tool (another one)

Postby sMartins » Tue Nov 27, 2018 2:17 am

nice thx. :)
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Re: Hafen Material Design Tool (another one)

Postby Amanda44 » Tue Nov 27, 2018 4:46 am

Brilliant! Thank you! :)
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Re: Hafen Material Design Tool (another one)

Postby DPblH » Tue Nov 27, 2018 4:02 pm

Added Great Hall and updated page a bit. Update page by pressing Ctrl+F5.
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