svino wrote:is it possible to add ambient light?
Not sure what are you talking about, but there is already ambient light added to scene. In december I have noticed that models are still looking wrong, especially when I tried to add Wagon. Using default materials provided by THREE library was not so good idea, since loftar uses its own shaders. He helped me a bit with finding out of shader location at his code and I have added it to my tool. Good thing I had not so mush models added at that time, since they should be remade. Now models looks more like in the game. There is still small differences, but it is not so important.
Examples:
old tower without shaders,
new one.
Adder1234 wrote:Not sure why, but I can't scroll down the materials lists, So I can't choose anything other than the first few material options.
Dunno what is wrong, but you can at least try to post your configuration: os, browser, resolution.
mvgulik wrote:Suggestion:
If one would like to create (and continue) a image set with consistent viewed buildings, having some camera-settings input options would be a useful and nice feature. (X,Y,Z, etc)
Or, to potentially simplify things, some selectable camera presets perhaps. ... Although, based on the size range of the buildings, finding good presets might be a bit tricky, ... unless the building size is taken in consideration.
...
O yea. next, even simpler alternative, some optional (toggle) on screen camera stats feedback.
Will consider.
hushpuppi3 wrote:Can chicken coops get added sometime?
Done.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.