shubla wrote:AlexNT wrote:APXEOLOG wrote: took me 3k lines of code to implement with zero code reuse from the original client (I'm talking about networking, resource handling, message processing, remote UI, and maintaining the "game world state" visible to the client)
Would you mind sharing how you handled the code that is loaded as part of resources ( InfoFactory Resource.getcode() )? Looking at the client code, this is the biggest pain point for me as of now.
You manually implement every single class like that, that's the trick. I've tried to persuade loftar to make the code files part of the client but he refuses.
In case people have missed it, this was recently granted.