loftar wrote:Clemins wrote:Haven on mobile sounds awful and I would not use it.
While I agree, the real question that is being asked here is whether there might be a way to make it less bad.
Hrm, the UI question is one that I'd have to think on for a bit. I definitely understand what alot of the detractors fears are and at least on my side (cant speak for OP) My desired uses have always been things like:
-Curio Management
-Claim Protection
-Livestock Management (Feeding while on vacation)
-Leveling land and basic infrastructure tasks (Those things would be great to just mindlessly do while spending time with family)
-STEEL REFUELING
-Maybe some simple farming(nothing too fancy, maybe like the 'carrot bot' ive seen pop up in alot of worlds. Select harvest/planting area, select seed/stockpile and Go!)
-Mining
As someone who started playing this game in Jr. High my lifestyle has drastically changed over the years and I enjoy being able to partially detach from the computer and interact with the people and things beyond the confines of my computer. Working 10 hours a day with a 45 minute commute, a dog and disabled grandfather sometimes makes it hard to refuel steel as a hermit. Which is maddening because its a task that literally can take seconds if it were on my phone. Its ironic that the real-time aspect of the game is both my biggest weakness and yet one of the main features that draws me to this game.
First Thoughts:
'-Alot of phone apps/game have the ability to differentiate between: Single-click, Double-click and Long Press. (a Good point of reference for inventory and item-management might be Runescape)
-We already use point-and-click movement. tap movement is pretty much the same
-maybe even have a modifier key in one of the corners for doing some of the ctrl,shift or alt functions
-Could make the UI more modular and customizable. Let them resize their inventories or add scrolling capabilities for smaller screens.
-I Think alot of the issues would have to be chalked down to a more 'a la carte' way of design.....again similar to Runescape's method of doing it. Let the players decide what toolbars, menus and other types of features via a customization
-Reguardless of current mobile capability, alot of the main issues would be slowly resolved by simply adding a little more automation to tasks like....harvesting (See any farming bot thats popped up since i started playing back in W3) You already integrated half of it with the Mass Plant and Mass Harvest features added a good while back. Main thing missing is moving items into designated stockpiles. I think the more additions like that that allow us to 'detach' a bit will reduce the demand for botting......it wont eliminate it, but i can tell you that its been a few worlds since i used any client other than Enders, and the farming and stockpile changes have been a major reason.
I'll have to think on it a bit harder and come back to this. Reguardless of whether its implemented or not its a brainteaser i've had in my head for at least half a decade now. My original question was more of 'why didnt anyone make a mobile client considering all the bots n such' if it were 'easy' i imagine someone wouldve done it already. i wanna say someone explained it to me once.....something about the way Java runs on android not being the same and alot of 'translating' would be required.
so this one time at band camp.............