Haven Vulkan Render with DLSS5

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Haven Vulkan Render with DLSS5

Postby Austinh15 » Fri Sep 04, 2026 12:41 am

Literally just the title, simply messing around

Current effects on:
Ray-traced shadows
Ray-traced ambient occlusion
Ray-traced sky lighting
Water Waves
Water Reflections
Enhanced Draw distance through caching
Soft Tone Mapping
Bloom
SSAO
FXAA
TAA
Distance Fog
Atmospheric Sky
Volumetric Clouds
Ceilings
God Rays

DLAA
Neural Rendering DLSS 5

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Okay have fun AI was used cry about it or something gg
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Re: Haven Vulkan Render with DLSS5

Postby maze » Fri Sep 04, 2026 1:26 am

This is not reddit, nobody gives a shit about AI here.
Pretty cool, first person?
the underground look wild and creepy. I dont like it xD
Summon troll and get image of it and I bet it would look like a horror
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Re: Haven Vulkan Render with DLSS5

Postby Nightdawg » Fri Sep 04, 2026 6:11 am

We have first person hnh before OCO
jorb wrote:I do not want to over-promise or hype up stuff that could be months out.

"Our primary development direction is toward object-controlled-objects"
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Re: Haven Vulkan Render with DLSS5

Postby pagsiu » Fri Sep 04, 2026 9:16 am

Looks nice. How's the performance? I'd love to see more screenshots with some source of light visible.
Marking forum read since World 2.
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