Compost Bin

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Compost Bin

Postby newdty » Wed Oct 19, 2011 7:21 am

I know its been suggested before but mostly to gain high q soil, making soil nodes useless, and have a different take on what it should do.

It would need a lot of fodder to create compost.

Increase Tree quality:
Compost could be used on a sprouted tree (still in the pot) to increase the quality of the tree. (Example: 1-2+ q at q10)

Cure Stunted Trees:
Any quality compost can unstunt trees given they have enough space to grow, ether by resetting the timer for that stage or have them grow in X amount of time.

Reduced time for produce from trees:
Compost could be used to reduce time it takes for trees to regrow branches, bark, etc. (Example: 10-15% at q10)
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Re: Compost Bin

Postby AnnaC » Wed Oct 19, 2011 9:57 am

I like the idea of a way to un-stunt a tree; especially since there are cases where a tree can be stunted at the very first stage when you can not remove it.
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Re: Compost Bin

Postby mvgulik » Wed Oct 19, 2011 3:13 pm

AnnaC wrote:... very first stage when you can not remove it.

To what tree, or case, are you referring to. As most, assuming all, first level tree's can be chopped.
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Re: Compost Bin

Postby Chakravanti » Wed Oct 19, 2011 6:12 pm

This is actually a really good idea. +1

Might even be used to decrease crop growth time.
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Re: Compost Bin

Postby MagicManICT » Wed Oct 19, 2011 6:43 pm

newdty wrote:Reduced time for produce from trees:
Compost could be used to reduce time it takes for trees to regrow branches, bark, etc. (Example: 10-15% at q10)


All really good ideas, but this completely changes how trees function. While I'm sure it'd be possible to change it, does it change how wild trees function from grown trees? If it doesn't, then 10% faster than random is still random and I'm not sure it would even be doable. (increase odds of a decay hit on that tile, maybe?) If it does, then what is a reasonable time for regrowth of tree harvestables--branches, bark, etc.?

Chakravanti wrote:Might even be used to decrease crop growth time.


This definitely would be nice. Means you'd need fewer crops to feed the people and quality would go up faster (good or bad?). Downside is that you'd need fewer beehives, too, so less wax and honey.
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Re: Compost Bin

Postby Chakravanti » Wed Oct 19, 2011 8:57 pm

False, if compost is farmed goods to begin with then your compost is composed of your farmed waste or farmed-for-compost. You obviously wouldn't use this on general production. This would be solely used for your qsort patch to bump your farmed goods quality faster by farming more.

As for the rates on the trees. I think that if your compost is at least as good as the tree it could be made to prevent Qdecay from harvesting rather than increase harvestable rates That this would be more important in the long run.
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Re: Compost Bin

Postby mvgulik » Thu Oct 20, 2011 12:52 am

Chakravanti wrote:As for the rates on the trees. I think that if your compost is at least as good as the tree it could be made to prevent Qdecay from harvesting rather than increase harvestable rates That this would be more important in the long run.

mmm, Think your mixing tree's with crops here.
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Re: Compost Bin

Postby Chakravanti » Thu Oct 20, 2011 1:51 pm

mvgulik wrote:
Chakravanti wrote:As for the rates on the trees. I think that if your compost is at least as good as the tree it could be made to prevent Qdecay from harvesting rather than increase harvestable rates That this would be more important in the long run.

mmm, Think your mixing tree's with crops here.

Nope. Harvest branches, bark seeds etc. enough times from a tree and it will lose quality unless that's been changed since I last played.
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Re: Compost Bin

Postby spectacle » Thu Oct 20, 2011 3:56 pm

Lol, they changed that ages ago, fairly soon after the start of w3 IIRC :)
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Re: Compost Bin

Postby mvgulik » Thu Oct 20, 2011 5:04 pm

Aha. As W3 starter I did not know 'that'. ... Things making sens again.
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