I know its been suggested before but mostly to gain high q soil, making soil nodes useless, and have a different take on what it should do.
It would need a lot of fodder to create compost.
Increase Tree quality:
Compost could be used on a sprouted tree (still in the pot) to increase the quality of the tree. (Example: 1-2+ q at q10)
Cure Stunted Trees:
Any quality compost can unstunt trees given they have enough space to grow, ether by resetting the timer for that stage or have them grow in X amount of time.
Reduced time for produce from trees:
Compost could be used to reduce time it takes for trees to regrow branches, bark, etc. (Example: 10-15% at q10)
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AnnaC
- Posts: 853
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Re: Compost Bin
I like the idea of a way to un-stunt a tree; especially since there are cases where a tree can be stunted at the very first stage when you can not remove it.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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mvgulik
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Re: Compost Bin
To what tree, or case, are you referring to. As most, assuming all, first level tree's can be chopped.AnnaC wrote:... very first stage when you can not remove it.
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Chakravanti
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Re: Compost Bin
This is actually a really good idea. +1
Might even be used to decrease crop growth time.
Might even be used to decrease crop growth time.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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MagicManICT
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Re: Compost Bin
All really good ideas, but this completely changes how trees function. While I'm sure it'd be possible to change it, does it change how wild trees function from grown trees? If it doesn't, then 10% faster than random is still random and I'm not sure it would even be doable. (increase odds of a decay hit on that tile, maybe?) If it does, then what is a reasonable time for regrowth of tree harvestables--branches, bark, etc.?newdty wrote: Reduced time for produce from trees:
Compost could be used to reduce time it takes for trees to regrow branches, bark, etc. (Example: 10-15% at q10)
This definitely would be nice. Means you'd need fewer crops to feed the people and quality would go up faster (good or bad?). Downside is that you'd need fewer beehives, too, so less wax and honey.Chakravanti wrote:Might even be used to decrease crop growth time.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Chakravanti
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Re: Compost Bin
False, if compost is farmed goods to begin with then your compost is composed of your farmed waste or farmed-for-compost. You obviously wouldn't use this on general production. This would be solely used for your qsort patch to bump your farmed goods quality faster by farming more.
As for the rates on the trees. I think that if your compost is at least as good as the tree it could be made to prevent Qdecay from harvesting rather than increase harvestable rates That this would be more important in the long run.
As for the rates on the trees. I think that if your compost is at least as good as the tree it could be made to prevent Qdecay from harvesting rather than increase harvestable rates That this would be more important in the long run.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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mvgulik
- Posts: 4096
- Joined: Fri May 21, 2010 2:29 am
Re: Compost Bin
mmm, Think your mixing tree's with crops here.Chakravanti wrote:As for the rates on the trees. I think that if your compost is at least as good as the tree it could be made to prevent Qdecay from harvesting rather than increase harvestable rates That this would be more important in the long run.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Compost Bin
Nope. Harvest branches, bark seeds etc. enough times from a tree and it will lose quality unless that's been changed since I last played.mvgulik wrote:mmm, Think your mixing tree's with crops here.Chakravanti wrote:As for the rates on the trees. I think that if your compost is at least as good as the tree it could be made to prevent Qdecay from harvesting rather than increase harvestable rates That this would be more important in the long run.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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spectacle
- Posts: 950
- Joined: Wed Nov 11, 2009 11:16 am
- Location: Planet
Re: Compost Bin
Lol, they changed that ages ago, fairly soon after the start of w3 IIRC 
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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mvgulik
- Posts: 4096
- Joined: Fri May 21, 2010 2:29 am
Re: Compost Bin
Aha. As W3 starter I did not know 'that'. ... Things making sens again.