Now that the Fauna is out of the way, let's talk about geology.
I was looking at the world map and I realized that it could be improved with only a few turbulence patterns and some variety. I like to play with texture generators and I figured I might be able to make a nice looking height map or two.
So, here's my world map:
Small version: click for full size-version (4000x4000,about 3,500 Kb)

Got some nice islands and mixed terrain that would be interesting to explore, I think.
Each color means something different; yellow brown areas are swamps, the darker green areas are a variety of forests. Naturally, the blue is water. There are some red brown areas that are dry and inhospitable, potentially good sites for mines.
It's made up of several different layers: Rockiness (type of dirt), Nutrients (type of plant), and Moisture (plant/dirt ratio). There's finally a Elevation map that defines the lakes and can give more direction to cliffs.
Rock:

Nutrient:

Moisture:

Elevation: (with blue line showing shoreline and red lines showing elevation lines- draw cliffs parallel to these.

A slightly clearer map that contains mostly current terrains:

In the future, this map could include more interaction between levels- especially if shoreline areas where moister, for instance. Other improvements would be temperatures, but this is not implemented in the game and isn't very realistic over a small area like this. Then there's such things as erosion of hillsides and even rain-shadows, but this would require much more long-term work.