d_datica wrote:Get the damn server back up before I go back to having a life
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Karede wrote: It takes a special kind of autism to play this game
bitza wrote:/in b4 Hel
e; oh snap, you made it to CI..congrats
d_datica wrote:Get the damn server back up before I go back to having a life
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Karede wrote: It takes a special kind of autism to play this game
DatOneGuy wrote:Well a linear line will always be able to surpass a simple number, I do believe something should be done to beef up defence to some extent to make it both possible to raid, and possible to defend if you have enough time to spend doing it, however I don't think skill value caps are the way to achieve it, that simply means that once they hit their goal they'll come after you assuming the goal is enough. It also creates an 'endgame' that comes a lot faster than it should, if the cap was let's say 999 for all skills, what would you do once you get the few you want to that point? Finish making your character the holy grail of everything at 999? That's boring. That brings in the 'achievement' idea which is a crock of shit. In this game you decide what you want to achieve and you go do it, it's full sandbox, no limits, the worst place to start limiting is with stats/skill values.
d_datica wrote:Get the damn server back up before I go back to having a life
USER WAS PUT ON PROBATION FOR THIS POST
DatOneGuy wrote:Well a linear line will always be able to surpass a simple number, I do believe something should be done to beef up defence to some extent to make it both possible to raid, and possible to defend if you have enough time to spend doing it, however I don't think skill value caps are the way to achieve it, that simply means that once they hit their goal they'll come after you assuming the goal is enough. It also creates an 'endgame' that comes a lot faster than it should, if the cap was let's say 999 for all skills, what would you do once you get the few you want to that point? Finish making your character the holy grail of everything at 999? That's boring. That brings in the 'achievement' idea which is a crock of shit. In this game you decide what you want to achieve and you go do it, it's full sandbox, no limits, the worst place to start limiting is with stats/skill values.
Brickbreaker wrote:DatOneGuy wrote:Well a linear line will always be able to surpass a simple number, I do believe something should be done to beef up defence to some extent to make it both possible to raid, and possible to defend if you have enough time to spend doing it, however I don't think skill value caps are the way to achieve it, that simply means that once they hit their goal they'll come after you assuming the goal is enough. It also creates an 'endgame' that comes a lot faster than it should, if the cap was let's say 999 for all skills, what would you do once you get the few you want to that point? Finish making your character the holy grail of everything at 999? That's boring. That brings in the 'achievement' idea which is a crock of shit. In this game you decide what you want to achieve and you go do it, it's full sandbox, no limits, the worst place to start limiting is with stats/skill values.
I understand you and I see how you might dislike the idea of skill caps but unfortunately in a game where you play with others unlimited skill levels really imbalance
things and imo have no place in MMO's.
Beefing up defence is pointless simply because someone may always build up a character to a point where the strongest of defenses will once again become obsolete while at the same time harder walls means small noob raiders can't raid anything anymore.
DatOneGuy wrote:Brickbreaker wrote:DatOneGuy wrote:Well a linear line will always be able to surpass a simple number, I do believe something should be done to beef up defence to some extent to make it both possible to raid, and possible to defend if you have enough time to spend doing it, however I don't think skill value caps are the way to achieve it, that simply means that once they hit their goal they'll come after you assuming the goal is enough. It also creates an 'endgame' that comes a lot faster than it should, if the cap was let's say 999 for all skills, what would you do once you get the few you want to that point? Finish making your character the holy grail of everything at 999? That's boring. That brings in the 'achievement' idea which is a crock of shit. In this game you decide what you want to achieve and you go do it, it's full sandbox, no limits, the worst place to start limiting is with stats/skill values.
I understand you and I see how you might dislike the idea of skill caps but unfortunately in a game where you play with others unlimited skill levels really imbalance
things and imo have no place in MMO's.
Beefing up defence is pointless simply because someone may always build up a character to a point where the strongest of defenses will once again become obsolete while at the same time harder walls means small noob raiders can't raid anything anymore.
Having them succumb to bigger decay hits solves tihs. Decay should be a lot stronger than someone punching it or using a pickaxe against it.
In any case, I think just the opposite. A main staple of most MMOs is a 'cap' and once you hit it, you have nothing to do but some boring endgame bullshit, your character is done, there's no buiding him further, there's nothing to strive for, and even if the cap is something high like 999 or 9,999 people will always EVENTUALLY get there, and then they'll get bored. It just becomes a race to who gets there first, and you're then creating it as an 'achievement', which makes it a race against others instead of simply a challenge to see how strong YOU can get.
In any case, I think just the opposite. A main staple of most MMOs is a 'cap' and once you hit it, you have nothing to do but some boring endgame bullshit,
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