by DatOneGuy » Sat Jul 31, 2010 1:19 pm
I can't even make an understanding of your numbers because you seem to be mixing something up.
Bone Arrows - IEMM2 Attack 20
Ranger's Bow - IEMM 3 Attack 300
Your Arrows always need to be 3/2*Ranger's Bow Quality, or 1.5x Ranger's Bow Quality.
My problem with bows however is that what you need in order to hit a moving target is absurd, they should have a higher IEMM.
It takes about 80 Marksmanship with a Sling to gain Aim on a moving target. Considering a Sling is double that of a Bow, it'd take 160 with a Bow. Here's the kicker though, a Ranger's Bow would require 3x that or 480 to aim on a moving target, while you yourself are still.
Now, don't get me wrong that's fine, that shows that you need to put forth effort to actually use the ranger's bow effectively and needing 480 Marksmanship for that is not a big issue, HOWEVER 480 Marksmanship out of a Ranger's Bow requires a q160 Ranger's Bow, and q240 Arrows, which is for all intents and purposes, impossible as it stands. Not hard, impossible.
If Ranger's Bows had IEMM of around 5, and there were harder to make arrows (perhaps metal) with around the same damage as bone arrows but higher IEMM (or a way to add feathers to the bow to increase IEMM ; I think this would be much better option) it'd be favorable.
A key example is that right now to be able to move while also aiming on a moving target with a sling, it requires approximately 130~150 Marksmanship, that's at least 780 Marksmanship! Worth it? Yes! However, I can't make a q260 Ranger's Bow, no one can.
tl;dr : Keep Marksmanship requirements the same, Keep Aiming Speed the asme, increase IEMM on Ranger's Bow, Bow, and Arrows (or introduce new arrows that allow for better aiming)
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