Sarchi wrote:This causes needless extra stress during a high-stakes combat scenario, where there will be nervous movements of the hands.
The calm mind hits the target.
Likewise, removing the archer's ability to shoot from behind obstacles also makes the archer completely worthless due to the enemy (say, a melee fighter) to just rush the archer and down him in no time at all...
Which really is as it should be. With both hands full of bow, you're rather defenseless at melee range.
I'm speaking from personal experience as an archer. I don't think the aiming meter or the ability to shoot from behind obstacles is what is broken,
I like the aiming meter, I like this evolution of it more. I agree that shooting from behind obstacles isn't a 'problem' per se, but I'd prefer to see it be an issue one has to take into consideration.
although there could be some changes made to how combat works when the archer shoots someone that is on the other side of a wall.
Which should definitely happen.
I believe the changes you proposed would make people not mess with marksmanship at all. (I can imagine Avu saying something to this extent. :p)
All styles of combat should be fully viable to use, and people should have incentives to use them. Arbitrary changes to the combat system (and I'm not saying that your idea lacked serious thought) tend to further imbalance the combat system. A prime example of this is the recent change to the combat system that made melee combat weaker and less effective.
The recent change to the combat system was needed to balance out how effective melee combatants were. The unstoppable uber-character is never a desirable end result in a game. There should always be a very real threat from even mid-range combatants against high range combatants. This is not WoW, there is not, nor should there be, the unstoppable lvl 80 monstrosity.
As far as archery, if this *DID* make archery weaker (and in many ways it would make it more effective, not less) that is a needed change with the recent melee change. However, I don't believe this would be the case. It mitigates the whole 'dancing to keep their aim off' defense, without making it non-viable, it takes away the 'run if you like, you'll just die tired' aspect by making dodging through the forest a viable option. Also, it would allow for walls to remove the ability to see beyond them, while still permitting archers to fire past the walls. (A desirable combination in my book)
Here are some problems I see with archery, however:
-Marksmanship bypasses the defence bar
-Due to being able to ignore the defence bar, an arrow is easily capable of doing enormous damage.
-Marksmanship isn't really viable for PvP until it reaches high levels.
-Slings and wooden bows are useless for PvP.
Marksmanship bypassing the defense bar makes a certain amount of sense to me, but only until I get up to go to the fridge. But I think you're right, Marksmanship SHOULD be affected by the defense bar, like any other weapon.
Slings are hardly useless for PvP, they're just useless when an enemy has metal armor. I'm ok with that element, what I'm not ok with is the fact that it doesn't matter if your enemy is wearing only a metal breastplate, not a helm or leggings. There should be a chance to hit with a sling, even against metal armor, unless the enemy is a walking tin can. (Something which isn't possible right now).