by Peter » Wed Aug 19, 2009 7:08 pm
Chickens lay eggs once every 23-25 hours. So, some chickens will give one egg every day, some will give you an extra one or two every month, and some will skip a day every so often.
Of course, foxes need to be able to attack henhouses, because that is one of the few ways that real foxes can affect humans.
Now, I suspect that animal behavior is going to change once domestication gets in, so simply plugging hens into coops like putting hides into tubs strikes me as rather crude. I'd like to see someting more natural. I could easily see tame birds entering the coop at night.
I also imagine that eggs that are left in a henhouse might hatch if there's a clutch of them and a brooding bird.
Feeding them could be as simple as dropping seed on the ground. you might have to keep them out of your farm plots to prevent them from destroying growing crops.
Now here's a fun idea for you: breeds.
You could make it so each bird has a really simple set of 0-10 point traits- egg laying rate, movement speed, health, meatiness, and coloration, even maybe egg coloration, for instance. Then start the game world with a bunch of random batches and let each new generation of birds inherit from the parents with some minor mutation. You could say that the attributes could never have a total of more than 30 points or something so that superhens can't exist. Then players could develop, say, the Brogdor Brown Hen, or the B12ian Chunk of Meat With Feathers. Thus, skilled farmers can have a unique breed of birds which are worth trading to others.
Surprise.