Custom Client Troubleshooting flowchart.

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Moderator: Phades

Re: Custom Client Troubleshooting flowchart.

Postby Fredulom » Mon Mar 14, 2011 11:03 pm

I'm trying to get the Arksu client to run on my Mac, but currently I'm running into this error in my Terminal screen (shown below) and it won't load past that screen.

Terminal Output wrote:Last login: Mon Mar 14 21:56:08 on console
/Users/Fredulom/Desktop/hh_arksu_32bit/run.command ; exit;
fraser-millss-macbook:~ Fredulom$ /Users/Fredulom/Desktop/hh_arksu_32bit/run.command ; exit;
Exception in thread "Haven main thread" java.lang.NoSuchMethodError: java.lang.String.isEmpty()Z
at haven.Config.loadOptions(Config.java:249)
at haven.Config.<clinit>(Config.java:116)
at haven.MainFrame.main2(MainFrame.java:264)
at haven.MainFrame.access$100(MainFrame.java:40)
at haven.MainFrame$7.run(MainFrame.java:358)
at java.lang.Thread.run(Thread.java:655)
logout

[Process completed]


And for reference, my run.command file currently stands as such;

Run.command wrote:cd Desktop/hh_arksu_32bit
java -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se


Let me know if anyone can help me out :)


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Re: Custom Client Troubleshooting flowchart.

Postby Ando » Tue Mar 15, 2011 2:01 am

That's odd.

Try this:
cd Desktop/hh_arksu_32bit
java -d32 -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se
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Re: Custom Client Troubleshooting flowchart.

Postby Fredulom » Tue Mar 15, 2011 10:30 am

Ando wrote:That's odd.

Try this:
cd Desktop/hh_arksu_32bit
java -d32 -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se


Trying this getting pretty much the same error;

Terminal Output wrote:Last login: Mon Mar 14 22:13:11 on ttys000
fraser-millss-macbook:~ Fredulom$ /Users/Fredulom/Desktop/hh_arksu_32bit/run.command ; exit;
Exception in thread "Haven main thread" java.lang.NoSuchMethodError: java.lang.String.isEmpty()Z
at haven.Config.loadOptions(Config.java:250)
at haven.Config.<clinit>(Config.java:117)
at haven.MainFrame.main2(MainFrame.java:264)
at haven.MainFrame.access$100(MainFrame.java:40)
at haven.MainFrame$7.run(MainFrame.java:358)
at java.lang.Thread.run(Thread.java:655)
logout

[Process completed]


btw, Yes I've updated the haven.jar file and I've made sure that the 32bit Java is at the top so it uses that by default... Oh, and I updated Java last night too so it's not any of those things...

EDIT
I've had a quick Google search and according to this website this error is thrown up due to;

The method seams to be only available in Java 1.6. Although there is no compiling error using 1.4 compliance modus, the method can only be executed on systems using Java 1.6. Thus the method should be changed to !value.trim().equals("").


As a result, it looks like outdated Mac Java stuff is making it not work... Apple supply their own versions of Java so updating it simply won't work for the time being. However, I'm looking at my Java Preferences and the 32-bit Java is 1.5 whilst the 64 bit is 1.6 so I'm gonna see if switching to 64-bit changes things :)

2ND EDIT
Changed it and currently getting a 2nd error from Terminal which is as follows;

Terminal Output wrote:Last login: Tue Mar 15 09:49:50 on ttys000
fraser-millss-macbook:~ Fredulom$ /Users/Fredulom/Desktop/hh_arksu_64bit/run.command ; exit;
Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: no jogl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1754)
at java.lang.Runtime.loadLibrary0(Runtime.java:823)
at java.lang.System.loadLibrary(System.java:1045)
at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:189)
at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeLibLoader.java:80)
at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:103)
at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109)
at com.sun.opengl.impl.macosx.MacOSXGLDrawableFactory.<clinit>(MacOSXGLDrawableFactory.java:53)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:169)
at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:108)
at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520)
at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
at haven.HavenPanel.<init>(HavenPanel.java:65)
at haven.MainFrame.<init>(MainFrame.java:144)
at haven.MainFrame.main2(MainFrame.java:267)
at haven.MainFrame.access$100(MainFrame.java:40)
at haven.MainFrame$7.run(MainFrame.java:358)
at java.lang.Thread.run(Thread.java:680)
logout

[Process completed]


Had another quick Google and I think this is something to do with the Terminal not recognising the jogl.jar file... I'm no Java expert though, gonna wait and see what people say :)

3RD EDIT
I had a look around and it turns out that the above problem was caused by the fact that I was lacking the jogl library files so I followed the instructions on the Ender client page (since that was the only one that had anything on it to do with this error) but AGAIN I'm struck by an error, this time slightly more complicated;

Terminal Output wrote:Last login: Tue Mar 15 11:02:54 on ttys000
fraser-millss-macbook:~ Fredulom$ /Users/Fredulom/Desktop/hnh_ender_x64/run.command ; exit;
2011-03-15 11:10:53.720 java[1143:c0b] *** Assertion failure in -[CocoaAppWindow _changeJustMain], /SourceCache/AppKit/AppKit-949.54/AppKit.subproj/NSWindow.m:8598
2011-03-15 11:10:53.722 java[1143:c0b] *** CPerformer: ignoring exception 'Invalid parameter not satisfying: [self canBecomeMainWindow]' raised during perform of selector 'requestFocus:' on target 'FocusManager' with args '<AWTComponentSetFocusData: 0x100190e40>'
Exception in thread "AWT-EventQueue-0" java.lang.ExceptionInInitializerError
at com.sun.opengl.impl.JAWT.size(JAWT.java:17)
at com.sun.opengl.impl.JAWT.create(JAWT.java:25)
at com.sun.opengl.impl.JAWT$1.run(JAWT.java:97)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.opengl.impl.JAWT.getJAWT(JAWT.java:95)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLDrawable.lockSurface(MacOSXOnscreenGLDrawable.java:144)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLContext.makeCurrentImpl(MacOSXOnscreenGLContext.java:57)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:134)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:412)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at javax.media.opengl.GLCanvas.paint(GLCanvas.java:277)
at sun.awt.RepaintArea.paintComponent(RepaintArea.java:276)
at sun.awt.RepaintArea.paint(RepaintArea.java:241)
at apple.awt.ComponentModel.handleEvent(ComponentModel.java:263)
at java.awt.Component.dispatchEventImpl(Component.java:4812)
at java.awt.Component.dispatchEvent(Component.java:4566)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:680)
at java.awt.EventQueue.access$000(EventQueue.java:86)
at java.awt.EventQueue$1.run(EventQueue.java:639)
at java.awt.EventQueue$1.run(EventQueue.java:637)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98)
at java.awt.EventQueue$2.run(EventQueue.java:653)
at java.awt.EventQueue$2.run(EventQueue.java:651)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:650)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Caused by: java.lang.RuntimeException: Please port CPU detection (32/64 bit) to your platform (mac os x/x86_64)
at com.sun.gluegen.runtime.CPU.<clinit>(CPU.java:72)
... 35 more
javax.media.opengl.GLException: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:349)
at haven.HavenPanel.run(HavenPanel.java:378)
at java.lang.Thread.run(Thread.java:680)
Caused by: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:131)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:678)
at java.awt.EventQueue.access$000(EventQueue.java:86)
at java.awt.EventQueue$1.run(EventQueue.java:639)
at java.awt.EventQueue$1.run(EventQueue.java:637)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:648)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Exception in thread "Haven UI thread" javax.media.opengl.GLException: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:349)
at haven.HavenPanel.run(HavenPanel.java:378)
at java.lang.Thread.run(Thread.java:680)
Caused by: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:131)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:678)
at java.awt.EventQueue.access$000(EventQueue.java:86)
at java.awt.EventQueue$1.run(EventQueue.java:639)
at java.awt.EventQueue$1.run(EventQueue.java:637)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:648)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:131)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:412)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at javax.media.opengl.GLCanvas.paint(GLCanvas.java:277)
at sun.awt.RepaintArea.paintComponent(RepaintArea.java:276)
at sun.awt.RepaintArea.paint(RepaintArea.java:241)
at apple.awt.ComponentModel.handleEvent(ComponentModel.java:263)
at java.awt.Component.dispatchEventImpl(Component.java:4812)
at java.awt.Component.dispatchEvent(Component.java:4566)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:680)
at java.awt.EventQueue.access$000(EventQueue.java:86)
at java.awt.EventQueue$1.run(EventQueue.java:639)
at java.awt.EventQueue$1.run(EventQueue.java:637)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:98)
at java.awt.EventQueue$2.run(EventQueue.java:653)
at java.awt.EventQueue$2.run(EventQueue.java:651)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:87)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:650)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)


Help anyone? :3


Fredulom
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Re: Custom Client Troubleshooting flowchart.

Postby ConquestSavior » Tue Mar 15, 2011 3:36 pm

Code: Select all
C:\Games\Haven and Hurrff>"C:\Program Files (x86)\Java\jre6\bin\java.exe" -Djava
.library.path="C:\Haven and Hurrff" -Xms256m -Xmx512m -jar haven.jar moltke.seat
ribe.se -r ./res
Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: no jogl
in java.library.path
        at java.lang.ClassLoader.loadLibrary(Unknown Source)
        at java.lang.Runtime.loadLibrary0(Unknown Source)
        at java.lang.System.loadLibrary(Unknown Source)
        at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoad
er.java:189)
        at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:4
9)
        at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeL
ibLoader.java:80)
        at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:
103)
        at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:4
9)
        at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
        at java.security.AccessController.doPrivileged(Native Method)
        at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109
)
        at com.sun.opengl.impl.windows.WindowsGLDrawableFactory.<clinit>(Windows
GLDrawableFactory.java:60)
        at java.lang.Class.forName0(Native Method)
        at java.lang.Class.forName(Unknown Source)
        at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.jav
a:106)
        at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java
:520)
        at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
        at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
        at haven.HavenPanel.<init>(HavenPanel.java:63)
        at haven.MainFrame.<init>(MainFrame.java:125)
        at haven.MainFrame.main2(MainFrame.java:238)
        at haven.MainFrame.access$100(MainFrame.java:34)
        at haven.MainFrame$6.run(MainFrame.java:291)
        at java.lang.Thread.run(Unknown Source)
Exception in thread "Haven resource loader" haven.Resource$LoadException: Load e
rror in resource gfx/hud/buttons/logind(v1), from local res source
        at haven.Resource$Loader.handle(Resource.java:412)
        at haven.Resource$Loader.run(Resource.java:375)
        at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalStateException: Shutdown in progress
        at java.lang.ApplicationShutdownHooks.add(Unknown Source)
        at java.lang.Runtime.addShutdownHook(Unknown Source)
        at com.sun.imageio.stream.StreamCloser$2.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at com.sun.imageio.stream.StreamCloser.addToQueue(Unknown Source)
        at javax.imageio.stream.FileCacheImageInputStream.<init>(Unknown Source)

        at com.sun.imageio.spi.InputStreamImageInputStreamSpi.createInputStreamI
nstance(Unknown Source)
        at javax.imageio.ImageIO.createImageInputStream(Unknown Source)
        at javax.imageio.ImageIO.read(Unknown Source)
        at haven.Resource$Image.<init>(Resource.java:474)
        at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

        at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

        at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
        at java.lang.reflect.Constructor.newInstance(Unknown Source)
        at haven.Resource.load(Resource.java:1014)
        at haven.Resource.access$300(Resource.java:39)
        at haven.Resource$Loader.handle(Resource.java:396)
        ... 2 more

C:\Games\Haven and Hurrff>pause
Press any key to continue . . .


Getting this when running the .bat file with Enders client. Path is "C:\Program Files (x86)\Java\jre6\bin\java.exe" -Djava.library.path="C:\Haven and Hurrff" -Xms256m -Xmx512m -jar

haven.jar moltke.seatribe.se -r ./res
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Re: Custom Client Troubleshooting flowchart.

Postby Rindelas » Tue Mar 15, 2011 8:13 pm

I get an error that says "Windows cannot find '-Xms256m'. This is after it couldn't find the java path, so I put in the path and that's fine.. What's wrong now?
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Posts: 36
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Re: Custom Client Troubleshooting flowchart.

Postby Killawatt » Thu Mar 17, 2011 2:15 am

I'm getting this error on 32bit Windows Gilbertus. It's not the logging-in that's the issue, it's just the connection refused.

Edit: Now it's just saying Could not Locate Server.
You do not have the required permissions to view the files attached to this post.
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Re: Custom Client Troubleshooting flowchart.

Postby Phades » Thu Mar 17, 2011 3:34 am

Killawatt wrote:I'm getting this error on 32bit Windows Gilbertus. It's not the logging-in that's the issue, it's just the connection refused.

Edit: Now it's just saying Could not Locate Server.


That's cuz you are using an old version of Gilbertus. Need the updated one from here: http://odditown.taggedup.com
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Odditown loves you no matter what.
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Re: Custom Client Troubleshooting flowchart.

Postby Killawatt » Thu Mar 17, 2011 3:39 am

Phades wrote:
Killawatt wrote:I'm getting this error on 32bit Windows Gilbertus. It's not the logging-in that's the issue, it's just the connection refused.

Edit: Now it's just saying Could not Locate Server.


That's cuz you are using an old version of Gilbertus. Need the updated one from here: http://odditown.taggedup.com


I did. I figured that would fix it, but that's when the "Could not locate server" issue began.
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Re: Custom Client Troubleshooting flowchart.

Postby Phades » Thu Mar 17, 2011 4:06 am

I still think you downloaded your client from this thread or the gilbertus thread. The original maker of the gilbertus client has not updated his version in quite some time. The downloads from this thread and his are horribly out of date. Make sure you are downloading a full version from the link I posted above or go to ender's thread and use his client. His links are up to date.

If after doing that, you still have problems, then re-post here and we'll go from there.

Also, make sure you are running the custom client by double clicking the Run.bat and NOT the haven.jar.
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Re: Custom Client Troubleshooting flowchart.

Postby Killawatt » Thu Mar 17, 2011 4:10 am

Phades wrote:I still think you downloaded your client from this thread or the gilbertus thread. The original maker of the gilbertus client has not updated his version in quite some time. The downloads from this thread and his are horribly out of date. Make sure you are downloading a full version from the link I posted above or go to ender's thread and use his client. His links are up to date.

If after doing that, you still have problems, then re-post here and we'll go from there.

Also, make sure you are running the custom client by double clicking the Run.bat and NOT the haven.jar.


I deleted the original file and downloaded the one from your thread.

I've been running Run.bat for a while.

Here's what I have.

""C:\Program Files\Java\jre6\bin\java" -Xms256m -Xmx512m -jar haven.jar se.seatribe.se"
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