by jorb » Wed Oct 21, 2009 6:12 pm
We have stated before that we plan to redo basically all char related math.
- New/massively revamped combat system. Player skill should be at least as important as character stats, which currently is not the case. The fact that I can rape X bears without looking, while using combat meditation, is simply a sign of a broken system.
- Lose the LP system completely. Gain learning skills via quests. New systems for claim expansion and stat development. Claim expansion could probably be done by consuming some resource or other, dreams, possibly, if expanded upon. Stat increases should have a system which shares the quality the FEP system currently has of being hard to macro.
- Redo the hunger/stamina/health math for increased realism in terms of food consumed. All food items should be made worthwhile.
- Curb stat inflation and generally nerf the power levels of players. Decrease the gap between developed and undeveloped characters, partly accomplished by making actual player skill, as opposed to character stats, more important.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose