Horses - major update?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Horses - major update?

Postby Flocke » Thu Nov 19, 2009 12:22 am

loftar wrote:As for horses, both Jorb and I are also drooling at the thought. It should be said, however, that implementation of horses is blocked by implementation of animal domestication, which, in turn, is blocked by me adding a quite a bit of back-end functionality to the inventories. But, yes, they will be coming.


yeah, horses would be great! let me think about it...

they need some basic skills so you can have one horse for hunting, one for farming or one just only to carry a cart. it would be helpful if every horse has an own inventory, larger than 6x5, so you don't need to put all your stuff in baskets or chests when you are harvesting a large wheat field.
automatically harvesting and plowing at the same time tile by tile until the inventory of the horse is full!

a little break at this point:
why does tea leaves and poppy flowers appear in your inventory but straw and plant fibres fall down on the ground?
you have to pick them up every fucking time :( ...change that please! let them appear in your inventory too.

for hunting a secondary inventory might be helpfully too. oh, and for the hunting horse you need some armor: armor for the legs, head and a big plate armor... and if the animals are stronger than you, you are able to runaway with your horse, that should make this game more friendlier for noobs. (if they are able to trade for horses)

you can kill horses and sloughter them for making some special sausage, but be care they can be killed by fighting with animals too. the animals should hurt your horse first. healing horses with gauze, that would be funny and i'm sure it looks pretty good. a horse with a bandage around his head :D

so in my mind a horse needs definitely an own inventory! it needs to drink for regaining stamina (put some buckets with water or tea in the horse own inventory), you have to feed them or put them on grassland so they can feed themself. you have to feed them for regaining their hunger bar and for skilling some base attributes:
- speed and endurance to be able to ride long distances, (endurance = stamina ?)
- strength for plowing, pulling a cart or wearing a heavy plate armor,
- and last but not least constitution. well nobody needs bread, feed them with bread! (if constitution had an effect on stamina we don't need endurance)

sitting on a horse increased your speed permanently without losing stamina, equal or faster as the sprint movement. that depends on the horse speed skill and the horse stamina bar. it also increased your base attributes, for example perception but most important agility (helpfully for a larger travel range, maybe less travel weariness!). furthermore sitting on a horse gives a little boost to melee combat and much more to marksmanship.

in due to this horses are valuable for trading.

in my opinion we really need a special place like the "Circus Maximus" for horse and chariot racing, so we can take some bets on horses. ;)
a simply peacefully place with a big market hall besides for trading, reachable by teleporting!

"The Circus Maximus was primarily used for horse and chariot racing, and when the Circus was flooded, there could be sea battles. It was also used for many other events. Other than for sports, the Circus Maximus was also an area of marketing and gambling."

at the end we have to give every horse a name. we can test that with boats. make it possible to give them a name, like we can do it with keys or carving runestones.

as a result we need some new buildings and other things:
- horse stable, for breeding: put a male and female horse in one box stall to get after a while one foal and rarely two
- horse trough, for food and water: build them outside or in a horse stable.
- an few new skills are needed: horse riding and horse combat, with an advanced skill for horse racing to gain the maximum speed level depends on the horse speed skill.
- craftable saddles for a horse own inventory!
- and a craftable cowboy hat! Yeehaa!!

that might be a huge and marvelous update!


i think this should be reason enough:
"Horse racing is an equestrian sport that has been practiced over the centuries; the chariot races of Roman times are an early example, as is the contest of the steeds of the god Odin and the giant Hrungnir in Norse mythology. It is inextricably associated with gambling. The common sobriquet for Thoroughbred horse racing is The Sport of Kings."
http://en.wikipedia.org/wiki/Horse_racing

you want to know more about the history of horses?
http://en.wikipedia.org/wiki/Horse_breeding#History_of_horse_breeding

have a look at this pictures:
http://de.wikipedia.org/w/index.php?title=Datei:Kuh-Wassertrog.jpg&filetimestamp=20051020081057
http://de.wikipedia.org/w/index.php?title=Datei:Abreuvoir.JPG&filetimestamp=20050501150054
http://www.polybelt.com.au/images/horsetrough/Horse%20Trough%201.jpg
http://en.wikipedia.org/wiki/File:Puy-du-Fou-4.JPG

did i mentioned that key rings are underestimated and most important?
just my 2 cents and thank you for your time! the server crash was obviously to long for me today...


Edit:
well, i dreamed about horses, i didn't mentioned that would be easy...

sure, that will be a lot of work:
- inventory restructuring
- animal domestication (for chicken eggs, maybe new animals such as ducks?)
- animal breeding (for increasing quality of milk, meat, wool, ...)

- new skills (animal breeding, horse riding, "advanced swimming" with your horse - so you can't drown?, mounted combat)
- new buildings (horse stable, chicken coop, for easy trading an unclaimable market place reachable by teleporting)
- new craftable goods (keyrings, water and food trough, saddle, pack saddle, cowboy hat: boost your ranching skill value)

- new combat system (what about an extra skill for every single weapon like "sword fight", "improved sword fight" and "mounted sword fight" to regulate the accuracy? i talk about "basic combat", "advanced combat" and maybe "mounted combat" skills, so you don't have to spend a huge amount of LP's for unarmed combat, melee combat or marksmanship. i think it's more important to spend your LP's to other skill values than to your combat skill values.)

horses be there at the far end...
just my thought

after all: horses > boats, and surely a sweet dream
Last edited by Flocke on Sat Nov 21, 2009 11:58 am, edited 2 times in total.
User avatar
Flocke
 
Posts: 271
Joined: Mon Aug 10, 2009 12:16 am
Location: North Pole

Re: Horses - major update?

Postby Potjeh » Thu Nov 19, 2009 12:29 am

furthermore sitting on a horse gives a little boost to melee combat and much more to marksmanship

Why? It's a lot harder to shoot a bow from a horse then it is on foot.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Horses - major update?

Postby Flocke » Thu Nov 19, 2009 12:42 am

http://en.wikipedia.org/wiki/Horse_archer
http://www.havenandhearth.com/forum/viewtopic.php?f=5&t=3493&p=38100#p38100

mounted archery was an effective tactical system and i think that should be honoured with a bigger boost to marksmanship.

Wiki says: Marksmanship increased accuracy with bows.

my intention was that mounted archery should not do more damage but if you have the "horse combat" skill or maybe an extra "mounted archery" skill you should have a good benefit representing the effectiveness of this weapon in combination with the mobility of a horse.
Last edited by Flocke on Thu Nov 19, 2009 1:27 am, edited 1 time in total.
User avatar
Flocke
 
Posts: 271
Joined: Mon Aug 10, 2009 12:16 am
Location: North Pole

Re: Horses - major update?

Postby Gauteamus » Thu Nov 19, 2009 12:46 am

Also: Wooden spears and metal pikes for the Eidgenossener - curse on mighty Habsburg and her knights!
Image<<Bottleneck>>
What if Rosa Parks had a car?
User avatar
Gauteamus
 
Posts: 858
Joined: Fri May 29, 2009 7:16 pm

Re: Horses - major update?

Postby Agarrett » Thu Nov 19, 2009 12:48 am

Horses should have inventories, but fairly small ones that can be expanded by leather packs that can be made for them. They should also be able to wear a saddle which increases the speed they can run to very fast. The crawl/walk/run/sprint icons should be replaced with ones for the horse with different graphics for them. You can only use the fastest speed with a saddle. they can also wear iron hoofs that increase their stamina, so they can run longer. The quality of a horse should be determined by the quality of the parents, the quality of the food the parents eat, hygiene of the parents, etc.

They should have entire equipment menus like us that we can put stuff on them. Anyways, just my ideas.
User avatar
Agarrett
 
Posts: 673
Joined: Sat Oct 24, 2009 11:37 pm
Location: East of Nowhere

Re: Horses - major update?

Postby CG62 » Thu Nov 19, 2009 12:51 am

Gauteamus wrote:spears


I want me some spears. I also want to be able to throw them, if need be.
Image
User avatar
CG62
 
Posts: 591
Joined: Thu Sep 03, 2009 2:45 am
Location: <Insert Witty Location Here>

Re: Horses - major update?

Postby Potjeh » Thu Nov 19, 2009 12:53 am


That doesn't explain why one should be more accurate while riding a moving horse. Accuracy is pretty much what marksmanship is.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Horses - major update?

Postby Delamore » Thu Nov 19, 2009 12:58 am

Horses: Adds so little to the game when compared to other things, yet takes so much effort.
User avatar
Delamore
 
Posts: 1233
Joined: Mon Jul 13, 2009 9:11 am

Re: Horses - major update?

Postby Laremere » Thu Nov 19, 2009 1:00 am

They add allot to the game, only it seems like less because of this stupid crossroads teleportation.

Also, question, is the main post worth the long read?
Image
User avatar
Laremere
 
Posts: 736
Joined: Fri May 29, 2009 9:02 pm

Re: Horses - major update?

Postby Delamore » Thu Nov 19, 2009 1:02 am

Laremere wrote:They add allot to the game, only it seems like less because of this stupid crossroads teleportation.

Also, question, is the main post worth the long read?

"They make traveling faster, this adds SO MUCH and is impossible to add without horses and all the other damn things people want with them"
User avatar
Delamore
 
Posts: 1233
Joined: Mon Jul 13, 2009 9:11 am

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 2 guests