Greetings all, I am nomad, I have played this game since world four, and I have a few concerns about the metal and ore in haven and hearth.
I make no claims about game balance, or whether the changes I propose will re balance or break the system. Merely that it will more truly reflect how things were done in the old days, and how they are better done today.
Step One, The ORE!
Ore is quite easily identified when it is in hand, Iron ore has a rusty look to it, Copper has decent purity, and could typically be more accurately described as a rough nugget, and tin ore has a lot of rock inclusion much like iron, but it is silvery, as it does not rust at all.
The processes you use to refine iron, is completely different from copper, tin or bronze. and should be treated as such, as is, if I have a bunch of different ores, I can smelt them in the same smelter, at the same temperatures, In reality, if I reach the melting temperature of the iron, I will have ignited the copper, and will be breathing toxic metal fumes and die, Rapidly. With green flames shooting out of my exhaust chimney.
So I propose a different sprite for the different ores, and a feul rating for the different ores. And the waste products from smelting do not make a desirable stone for any uses. It's all just junk slag, and has very few uses except as abbrasives. Quality stone nodes should increase, and the stones made in smelting should be removed
-Tin 450 degrees Fahrenheit 1 charcoal for a load of tin, At the end, you get a certain ammount of tin, and a certain ammount of slag. over cooking should result in the tin turning into slag. Thus a wasted load This is later combined in a crucible, We'll get to that later.
-Copper 1984 degrees Fahrenheit, 4 charcoal to run a load of copper, Read tin, and then Crucible for more details. Excess feul should delete a bar every tick.
-iron 2800+ 6 charcoal At the smelting phase, Instead of this finery forge buisness, you should get your slag and bloom at this stage, Failed bloom is cast iron, successful is wrought iron. A game changer, but it's more accurate, Also, when coupled with the steel changes, you'll see what I mean.
On Steel.
Carbon count in iron determines the qualities it will have, In wrought iron, the carbon is added incidentally through the bloomery fires, during the heating at the smelter, The raw iron is then worked into a piece of Wrought Iron, However in steel, the carbon is added MANUALLY by inducing a liquid state, and allowing the carbon to dissolve into it, this process is called crucible steel, and it is ridiculously difficult to achieve. the temperatures involved exceed three thousand degrees, and that is no easy task whatsoever to achieve without modern blowers. Especially since you must hold these temperatures for long periods of time to allow the carbon to become fully and intimately alloyed to the iron, I would use a leaf blower, but that's not an option in the hearth lands
My proposed change to steel follows as such, You must first create a cupolla, This is much like a tree planters pot, and its quality is very important.
This is made exactly like a treeplanters pot, softcapped by dexterity, and then to the kiln. and will work much the same way as the pot.
four pieces of iron Ore must then be placed within. Much like soil
One piece of charcoal must then be added,
The cupolla is then added to a steel crucible, which is then loaded with plenty of feul, the charcoal in the cuppola is the feul that matters most in this process, and is not to be confused with the feul in the crucible. And it's set to burn.
But simply lighting a lot of charcoal on fire is not enough to melt iron out of an ore, You must achieve this heat with a massive amount of air flow, My own forge uses a hair dryer, and larger ones use whole engines to do it, Realistically, a hearthling working some bellows would be historically accurate, Speaking from personal experience, All metal work is a test of your endurance, or in game mechanics, stamina. Much like swimming, the process I am going to describe is expected to need a lot of constitution.
Craft bellows from parchment and two sticks, two boards, and equip it, In the hearth lands every hour is three hours, So out of game, you can expect you will need to work fast and hard to achieve this near impossible task Steel can be made, if the proper temperatures are met in roughly five hours of work, if you are good on those bellows, if the bellows are stoped for more than ten real life minutes, you start to affect the quality of your product, and set yourself back some time as you try to rebuild the heat, the quality of your bellows should effect how much stamina is used to pump the air, This means that you can have really good bellows, and average con and do it with some help, decent bellows and godlike con, and do it with some help, or have awesome levels of both, and do it solo, with plenty of water. And the harder you blow, the faster the feul is consumed.
Finally, after all that effort, You are either rewarded with Steel Bloom, which is then pounded into a steel bar (Again effecting the quality) or, if you failed in the feuling, or the blowing efforts, a useless, twisted chunk of sooty metal.
Current steel takes an ingame week, or 56 hours in real life, An insane amount of time, My proposed changes make steel faster, if you are properly equipped, but more realistic, and much much much more expensive, as the cuppola is often consumed in the process the feul needs are higher, (Though at least now, there is a reason the crucible can take in so much feul.) and over all, It can be a very big group project, or an overwhelming nightmare for one man to attempt. Stockpiling feul will be crucial.
On Anvils and smithing!!!
Just beating something into shape is unrealistic, escpecially considering the things you are throwing together are supposed to be hard, Right? You don't want the armor you made to be so soft any hearthling with a hammer can smash it into a different shape right? Enter the forge workshop, Heat the bars at this area with a bed of charcoal place the item into the forge for a minute or two until it is cherry red, and THEN shape it, Follow that up by clicking the item into hand with tongs in your left hand, right click it onto a barrel of good q water, and quench it, Boom, done. And yet another way to drag your q up or down based on your resources, Now it's not just clay and ore quality affecting finished pieces.
tl;dr: I don't blame you in the least, It's a huge chunk of words, and I'm terrible at condensing my ideas, I'll be continuing work on this thread through edits and what not to make it better.