Once upon a time we had a world where forests were raised and turned into buckets, boulders were turned into querns, all for the sake of exp. Then came curiosities, and the timers with them to "level the playing field". For the Hearthlings that crossed the atlantic (and passed through some kind of time-warp) they found they could now study things instantly but were limited by their rate of inspiration, and these inspirationals gave them proficiency in different skills, not all skills equally.
I have to say there are things I like about every system, of course that goes to say that there are things I don't like too, but we don't need to go into that. I have had ideas for Hafen going around in my head for a while, the time has come to consider sharing them.
I like the complexity that Jorb and Loftar try to put into their systems, sure it doesn't make their games easy for people to pick up, but thats part of the fun, you have to actually apply yourself to get the hang of it. I'm wondering what is planned for Hafen and if they would consider all the methods for levelling up that are mentioned above:
FEPs would stay the same
Curiosities would still exist for raising one set of skills
Inspirationals would be added and a new bar (concentration) to go with health and stamina, studying these would be instant but would consume concentration, they would raise a different skill set and work... asymmetrically... if thats the right word (like they do in salem).
You would also gain experience from doing things, but not in such a way that bots are the best solution, I may be wrong but what if marksmanship, unarmed and melee all required experience, would that work in the PvP world?
ANyway, just an idea thats kicking around my head, thought I would see what the community had to say.