x2yzh9 wrote:i was thinkin, dont know what skill this should branch from but siege equipment, such as ballista, catapults and rams should be makeable at a siege workshop[basically like a quern but expensive, needs loads of bricks and boards and bla bla bla, when you want to craft something you right click then craft, no interior]. After it is constructed it should act much like a cart, as you should be able to drag it. After dragging and positioning it, you can fire it, you can use stone for catapults and giant arrows[made at siege workshop] , it should gradually do damage to palisades, walls, fences, and tall walls.
Tall walls should use twice the amount of resources as a regular wall, as they should be twice as tall. I think you should be able to add rooms to a house, visible on the outside and inside. You could put furniture like beds or couches that if right clicked you sit or lie on, if you logout on a bed you gain sleep, wich is like hunger exept you dont constantly have munchies from smoking weed in secret. Anyway sleep also raises the happy meter, if you lose to much sleep you get sad, and eventually depressed, this causes you to regen health quite slowly and almost no endurance, crafting should also take longer in depression.
Note: I fully expect the devs to ignore this and add whatever the hell they feel like, though. It's their game, after all.
The problem is that building up something utilize far more time at the moment than griefing/destroying. Jorb mentioned that in one of his posts.
Now my ideas to make building up more valuable (some maybe old/mentioed though):
1. Fences for instance will be destructable like there are now.
2. To destroy palisade walls you now need battering rams. These can simply be cut out of a tree (or need a lot of blocks), only harm palisades(fences) and are carried by 2-8 people. The more people carry the rams the faster the wall will be destroyed. For example 2 persons need two hours , 4 need one hour and 8 need a half hour.
Rams can be only build by people with a decent level of carpentry.
3. Brickwalls &Gates can be destroyed by catapults which are build in a siege engine workshop (a lot of blocks and stones needed) as suggested above. Metal-strengthened battering rams (with protecting roof) can only destroy brickwall gates. Catapults/MSBR need boards and wrought iron (or steel but that may be a bit costly) and its movement speed is like the actual cart movment so you will most likely be forced to build the workshop near the opposing town. One catapult will need several hours to destroy one segment of brickwall. Though you may build more to increase destruction speed. Catapults will break easily through palisade walls for obvious reasons.
You need a high level of carpentry to build catapults.
4. Stone walls are several tiles deep and you can walk on them and shot down arrows (they may get extra dmg n accuracy). You need a lot of stones (maybe we get stone blocks some day) for them. Stone walls can be boarded with very slow and very costly siege towers or destroyed with trebuchets. Although stone walls can only be build by the master builders of a kingdom (are announced by kingof 5+ united citys [fixed, why should a king build walls ?!]). Trebuchets will need several hours to destroy one segment of stone wall but will break easily through brickwalls/palisade. You need very high level of carpentry to build siege towers.
Stairs on the wall could be implemented like cellar doors if its otherwise too hard to code.
Conclusion: On the one hand this would reduce griefing to a healthy stage, enforce teamwork and (may) be a lot more fun. On the other hand this would constrain griefing hermits.